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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/account-server/account.cpp
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
Diffstat (limited to 'src/account-server/account.cpp')
-rw-r--r--src/account-server/account.cpp218
1 files changed, 218 insertions, 0 deletions
diff --git a/src/account-server/account.cpp b/src/account-server/account.cpp
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+++ b/src/account-server/account.cpp
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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include <cassert>
+
+#include "account-server/account.hpp"
+#include "utils/functors.h"
+
+/**
+ * Constructor with initial account info.
+ */
+Account::Account(const std::string& name,
+ const std::string& password,
+ const std::string& email,
+ int id)
+ : mID(id),
+ mName(name),
+ mPassword(password),
+ mEmail(email),
+ mCharacters(),
+ mLevel(AL_NORMAL)
+{
+ // NOOP
+}
+
+
+/**
+ * Constructor with initial account info.
+ */
+Account::Account(const std::string& name,
+ const std::string& password,
+ const std::string& email,
+ const Players& characters)
+ : mName(name),
+ mPassword(password),
+ mEmail(email),
+ mCharacters(characters),
+ mLevel(AL_NORMAL)
+{
+ // NOOP
+}
+
+
+/**
+ * Destructor.
+ */
+Account::~Account()
+{
+ // mCharacters is a list of smart pointers which will take care about
+ // deallocating the memory so nothing to deallocate here :)
+}
+
+
+/**
+ * Set the user name.
+ */
+void
+Account::setName(const std::string& name)
+{
+ mName = name;
+}
+
+
+/**
+ * Get the user name.
+ */
+const std::string&
+Account::getName(void) const
+{
+ return mName;
+}
+
+
+/**
+ * Set the user password.
+ */
+void
+Account::setPassword(const std::string& password)
+{
+ mPassword = password;
+}
+
+
+/**
+ * Get the user password.
+ */
+const std::string
+Account::getPassword(void) const
+{
+ return mPassword;
+}
+
+
+/**
+ * Set the user email address.
+ */
+void
+Account::setEmail(const std::string& email)
+{
+ // should we check that the email address is valid first?
+ mEmail = email;
+}
+
+
+/**
+ * Get the user email address.
+ */
+const std::string&
+Account::getEmail(void) const
+{
+ return mEmail;
+}
+
+
+/**
+ * Set the account level.
+ */
+void
+Account::setLevel(AccountLevel level)
+{
+ mLevel = level;
+}
+
+
+/**
+ * Get the account level.
+ */
+AccountLevel
+Account::getLevel(void) const
+{
+ return mLevel;
+}
+
+
+/**
+ * Set the characters.
+ */
+void
+Account::setCharacters(const Players& characters)
+{
+ mCharacters = characters;
+}
+
+
+/**
+ * Add a new character.
+ */
+void
+Account::addCharacter(PlayerPtr character)
+{
+ if (character.get() != 0) {
+ mCharacters.push_back(character);
+ }
+}
+
+/**
+ * Remove a character.
+ */
+bool Account::delCharacter(std::string const &name)
+{
+ Players::iterator
+ end = mCharacters.end(),
+ it = std::find_if(mCharacters.begin(), end,
+ std::bind2nd(obj_name_is<PlayerPtr>(), name));
+
+ if (it == end) return false;
+ mCharacters.erase(it);
+ return true;
+}
+
+
+/**
+ * Get all the characters.
+ */
+Players &Account::getCharacters()
+{
+ return mCharacters;
+}
+
+
+/**
+ * Get a character by name.
+ */
+PlayerPtr Account::getCharacter(const std::string& name)
+{
+ Players::iterator
+ end = mCharacters.end(),
+ it = std::find_if(mCharacters.begin(), end,
+ std::bind2nd(obj_name_is<PlayerPtr>(), name));
+
+ if (it != end) return *it;
+ return PlayerPtr();
+}
+
+void Account::setID(int id)
+{
+ assert(mID < 0);
+ mID = id;
+}