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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-13 16:20:26 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-13 19:20:03 +0200
commit907b740c17a69a487126c63f6ff917d494a25a1f (patch)
tree1271e100408160660ed27fa01dbce6e824b49e60 /scripts
parent89847fcbb1befb5b6c31fc42fb3e56d3a2fd6654 (diff)
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Fixed the atinit function
Previously each map had its own scope. They got merged now but the atinit function was forgotten to adapt.
Diffstat (limited to 'scripts')
-rw-r--r--scripts/lua/libmana.lua10
1 files changed, 7 insertions, 3 deletions
diff --git a/scripts/lua/libmana.lua b/scripts/lua/libmana.lua
index d133e574..5d3164d9 100644
--- a/scripts/lua/libmana.lua
+++ b/scripts/lua/libmana.lua
@@ -89,7 +89,9 @@ end
-- Registers a function so that is is executed during map initialization.
function atinit(f)
- init_fun[#init_fun + 1] = f
+ local map_id = get_map_id()
+ init_fun[map_id] = init_fun[map_id] or {}
+ table.insert(init_fun[map_id], f)
end
-- Called by the game for creating NPCs embedded into maps.
@@ -105,10 +107,12 @@ end
-- Called during map initialization, for each map.
-- Executes all the functions registered by atinit.
local function map_initialize()
- for i,f in ipairs(init_fun) do
+ local functions = init_fun[get_map_id()]
+ if not functions then return end
+ for i,f in ipairs(functions) do
f()
end
- init_fun = {}
+ init_fun[get_map_id()] = nil
end