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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-12-30 00:38:15 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-12-30 00:38:15 +0100
commit12926decd2af8d0b34b632b2d0b55fc9aa134291 (patch)
treefc40af9ccc156b841ac2c654cf2a7e03d0c843ac /example/serverdata/scripts
parent64b832b8d3aac6dc55103f751fcae6b4dbb423ca (diff)
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Added new example files needed to start a more complete feature-showing map.
I also replaced certain files with newer version, just as the items.xml file. And I started to split test npcs from the tmwserv repository into reusable pieces. Big but trivial. Part of the Mana-Mantis issue: #231.
Diffstat (limited to 'example/serverdata/scripts')
-rw-r--r--example/serverdata/scripts/global_events.lua41
-rw-r--r--example/serverdata/scripts/items/candy.lua17
-rw-r--r--example/serverdata/scripts/monster/testmonster.lua26
-rw-r--r--example/serverdata/scripts/npcs/banker.lua74
-rw-r--r--example/serverdata/scripts/npcs/barber.lua141
-rw-r--r--example/serverdata/scripts/npcs/debugger.lua101
-rw-r--r--example/serverdata/scripts/npcs/emotemaker.lua46
-rw-r--r--example/serverdata/scripts/npcs/healer.lua23
-rw-r--r--example/serverdata/scripts/npcs/postman.lua31
-rw-r--r--example/serverdata/scripts/npcs/seller.lua73
-rw-r--r--example/serverdata/scripts/status/jump.lua53
-rw-r--r--example/serverdata/scripts/status/plague.lua28
12 files changed, 644 insertions, 10 deletions
diff --git a/example/serverdata/scripts/global_events.lua b/example/serverdata/scripts/global_events.lua
index 51047e90..90b096cd 100644
--- a/example/serverdata/scripts/global_events.lua
+++ b/example/serverdata/scripts/global_events.lua
@@ -18,40 +18,61 @@
----------------------------------------------------------------------------------
-
--- This function is called when the hit points of a character reach zero.
+-- This function is called when the hit points of a character reach zero.
function on_chr_death(ch)
+ mana.being_say(ch, "Noooooo!!!")
end
--- This function is called when the player clicks on the “OK” button after
--- the death message appeared. It should be used to implement the respawn
--- mechanic (for example: warp the character to the respawn location and
--- bring HP above zero in some way)
+-- This function is called when the player clicks on the �OK� button after
+-- the death message appeared. It should be used to implement the respawn
+-- mechanic (for example: warp the character to the respawn location and
+-- bring HP above zero in some way)
function on_chr_death_accept(ch)
+ mana.being_heal(ch) -- restores to full hp
+ -- mana.being_heal(ch, 1) --restores 1 hp (in case you want to be less nice)
+ -- mana.chr_warp(ch, 1, 2000, 2000) --warp the character to the respawn location
end
-- This function is called after chr_death_accept. The difference is that
-- it is called in the context of the map the character is spawned on after
--- the respawn logic has happened.
+-- the respawn logic has happened.
function on_chr_respawn(ch)
- mana.being_heal()
+ -- calls the local_respawn_function of the map the character respawned
+ -- on when the script of the map has one
+ if local_respawn_function ~= nil then
+ local_respawn_function(ch)
+ end
end
-- This function is called when a new character enters the world for the
-- first time. This can, for example, be used to give starting equipment
--- to the character and/or initialize a tutorial quest.
+-- to the character and/or initialize a tutorial quest.
function on_chr_birth(ch)
+ -- this message is shown on first login.
+ mana.chatmessage(0, ch, "And so your adventure begins...")
end
-- This function is called when a character logs into the game. This can,
-- for example, be utilized for a message-of-the-day or for various
--- handlings of offline processing mechanics.
+-- handlings of offline processing mechanics.
function on_chr_login(ch)
+ mana.chatmessage(0, ch, "Welcome to Manasource")
end
-- This function is called when a character is disconnected. This could
-- be useful for various handling of offline processing mechanics.
function on_chr_logout(ch)
+ -- notifies nearby players of logout
+ local around = mana.get_beings_in_circle(
+ posX(ch),
+ posY(ch),
+ 1000)
+ local msg = mana.being_get_name(ch).." left the game."
+ for b in pairs(around) do
+ if mana.being_type(b) == TYPE_CHARACTER then
+ mana.chatmessage(0, b, msg)
+ end
+ end
end
diff --git a/example/serverdata/scripts/items/candy.lua b/example/serverdata/scripts/items/candy.lua
new file mode 100644
index 00000000..a740ce6a
--- /dev/null
+++ b/example/serverdata/scripts/items/candy.lua
@@ -0,0 +1,17 @@
+-------------------------------------------------------------
+-- Example use script. Makes the player character say --
+-- "*munch*munch*munch*" when using this item. --
+-- The HP regeneration effect is handled separately based --
+-- on the heal value in items.xml --
+----------------------------------------------------------------------------------
+-- Copyright 2009 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+function use(user)
+ mana.being_say(user, "*munch*munch*munch*")
+end
diff --git a/example/serverdata/scripts/monster/testmonster.lua b/example/serverdata/scripts/monster/testmonster.lua
new file mode 100644
index 00000000..9938943b
--- /dev/null
+++ b/example/serverdata/scripts/monster/testmonster.lua
@@ -0,0 +1,26 @@
+----------------------------------------------------------------------------------
+-- Copyright 2009 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function update(mob)
+ local r = math.random(0, 200);
+ if r == 0 then
+ mana.being_say(mob, "Roar! I am a boss")
+ end
+end
+
+function strike(mob, victim, hit)
+ if hit > 0 then
+ mana.being_say(mob, "Take this! "..hit.." damage!")
+ mana.being_say(victim, "Oh Noez!")
+ else
+ mana.being_say(mob, "Oh no, my attack missed!")
+ mana.being_say(victim, "Whew...")
+ end
+end
diff --git a/example/serverdata/scripts/npcs/banker.lua b/example/serverdata/scripts/npcs/banker.lua
new file mode 100644
index 00000000..79d6af6d
--- /dev/null
+++ b/example/serverdata/scripts/npcs/banker.lua
@@ -0,0 +1,74 @@
+----------------------------------------------------------
+-- Banker Function --
+----------------------------------------------------------------------------------
+-- Copyright 2008 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function Banker(npc, ch)
+ do_message(npc, ch, "Welcome to the bank!")
+ local account = tonumber(get_quest_var(ch, "BankAccount"))
+ local result = -1
+ do_wait()
+
+ if (account == nil) then --Initial account creation, if needed
+ do_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
+ result = do_choice(npc, ch, "Yes", "No")
+ if (result == 1) then
+ mana.chr_set_quest(ch, "BankAccount", 5)
+ do_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
+ account = 5
+ end
+ end
+
+ if (account ~= nil) then --If the player has an account
+ local money = 0
+ local input = 0
+ result = 1
+ while (result < 3) do --While they've choosen a valid option that isn't "Never mind"
+ account = tonumber(get_quest_var(ch, "BankAccount")) --Why do I need to convert this?
+ do_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".")
+ result = do_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
+ if (result == 1) then --Deposit
+ money = mana.chr_money(ch);
+ if (money > 0) then --Make sure they have money to deposit
+ do_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
+ input = do_ask_integer(npc, ch, 0, money, 1)
+ do_wait()
+ money = mana.chr_money(ch)
+ if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have
+ mana.chr_money_change(ch, -input)
+ mana.chr_set_quest(ch, "BankAccount", account + input)
+ do_message(npc, ch, input .. " GP deposited.")
+ elseif (input > money) then --Chosen more than they have
+ do_message(npc, ch, "You don't have that much money. But you just did....")
+ end
+ else
+ do_message(npc, ch, "You don't have any money to deposit!")
+ end
+ elseif (result == 2) then --Withdraw
+ if (account > 0) then --Make sure they have money to withdraw
+ do_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
+ input = do_ask_integer(npc, ch, 0, account, 1)
+ if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have
+ mana.chr_money_change(ch, input)
+ mana.chr_set_quest(ch, "BankAccount", account - input)
+ do_message(npc, ch, input .. " GP withdrawn.")
+ elseif (input > account) then --Chosen more than they have
+ do_message(npc, ch, "You don't have that much in your account. But you just did....")
+ end
+ else
+ do_message(npc, ch, "Your account is empty!")
+ end
+ end
+ end --This ends the while loop
+ end
+
+ do_message(npc, ch, "Thank you. Come again!")
+ do_npc_close(npc, ch)
+end
diff --git a/example/serverdata/scripts/npcs/barber.lua b/example/serverdata/scripts/npcs/barber.lua
new file mode 100644
index 00000000..24ad8c9b
--- /dev/null
+++ b/example/serverdata/scripts/npcs/barber.lua
@@ -0,0 +1,141 @@
+----------------------------------------------------------
+-- Barber Function --
+----------------------------------------------------------------------------------
+-- Copyright 2009 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+local barber_styles = {"Flat ponytail", "Bowl cut","Combed back", "Emo", "Mohawk",
+ "Pompadour", "Center parting/Short and slick", "Long and slick", "Short and curly",
+ "Pigtails", "Long and curly", "Parted", "Perky ponytail", "Wave", "Mane", "Bun"}
+
+local barber_colors = {"Brunette", "Green", "Dark red", "Light purple", "Gray", "Blonde",
+ "Teal", "Light red", "Blue", "Dark purple", "Black"}
+
+function Barber(npc, ch, data)
+ local style_ids = nil
+ local color_ids = nil
+
+ -- If extra data was passed, let's have a look at it
+ if data ~= nil then
+ style_ids = data[1]
+ if #data > 1 then
+ color_ids = data[2]
+ end
+ end
+
+ -- Setup up default styles (if needed)
+ if style_ids == nil then
+ style_ids = {}
+ for i = 1, 13 do
+ style_ids[i] = i
+ end
+ end
+
+ -- Setup up default colors (if needed)
+ if color_ids == nil then
+ color_ids = {}
+ for i = 1, 11 do
+ color_ids[i] = i
+ end
+ end
+
+ -- Nothing to show? Then we can return
+ if #color_ids == 0 and #style_ids == 0 then
+ return -- Since we haven't shown any windows, we can safely
+ -- return without a do_npc_close
+ end
+
+ local result = 0
+
+ local styles = {}
+
+ -- If we have style IDs, lets get their names
+ if #style_ids > 0 then
+ for i = 1, #style_ids do
+ styles[i] = barber_styles[style_ids[i]]
+ end
+ result = 1
+ end
+
+ local colors = {}
+
+ -- If we have color style IDs, lets get their names
+ if #color_ids > 0 then
+ for i = 1, #color_ids do
+ colors[i] = barber_colors[color_ids[i]]
+ end
+
+ if result == 0 then
+ result = 2
+ else
+ result = 3
+ end
+ end
+
+ -- Choose an appropriate message
+ if result == 1 then
+ do_message(npc, ch, "Hello! What style would you like today?")
+ elseif result == 2 then
+ do_message(npc, ch, "Hello! What color would you like today?")
+ else
+ do_message(npc, ch, "Hello! What can I do for you today?")
+ end
+
+ print("#styles ==", #styles)
+
+ -- Repeat until the user selects nothing
+ repeat
+ if (result == 1) then -- Do styles
+ result = do_choice(npc, ch, "Bald", styles, "Supprise me", "Never mind")
+
+ result = result -1
+
+ --Random
+ if (result == #styles + 1) then
+ result = math.random(#styles + 1) - 1
+ print("Random")
+ end
+
+ print("Style ==", result)
+
+ if (result == 0) then
+ mana.chr_set_hair_style(ch, 0)
+ result = 1
+ elseif (result <= #styles) then
+ mana.chr_set_hair_style(ch, style_ids[result])
+ result = 1
+ else --"Never mind"
+ result = 3
+ end
+ elseif (result == 2) then -- Do colors
+ result = do_choice(npc, ch, colors, "Supprise me", "Never mind")
+
+ --Random
+ if (result == #colors + 1) then
+ result = math.random(#colors)
+ end
+
+ if (result <= #colors) then
+ mana.chr_set_hair_color(ch, color_ids[result - 1])
+ result = 2
+ else --"Never mind"
+ result = 3
+ end
+ end
+
+ -- If we have both styles and colors, show the main menu
+ if #styles > 0 and #colors > 0 then
+ result = do_choice(npc, ch, "Change my style", "Change my color", "Never mind")
+ end
+ until result >= 3 --While they've choosen a valid option that isn't "Never mind"
+
+ -- Let's close up
+ do_message(npc, ch, "Thank you. Come again!")
+ do_npc_close(npc, ch)
+end
diff --git a/example/serverdata/scripts/npcs/debugger.lua b/example/serverdata/scripts/npcs/debugger.lua
new file mode 100644
index 00000000..6bb86d0a
--- /dev/null
+++ b/example/serverdata/scripts/npcs/debugger.lua
@@ -0,0 +1,101 @@
+----------------------------------------------------------
+-- Seller Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function npc1_talk(npc, ch)
+ on_remove(ch, function() print "Player has left the map." end);
+ do_message(npc, ch, "Hello! I am the testing NPC.")
+ local rights = mana.chr_get_rights(ch);
+
+ if (rights >= 128) then
+ do_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
+ elseif (rights >= 8) then
+ do_message(npc, ch, "How can I be of assistance, sir gamemaster?")
+ elseif (rights >= 4) then
+ do_message(npc, ch, "What feature would you like to debug, developer?")
+ elseif (rights >= 2) then
+ do_message(npc, ch, "How can I assist you in your testing duties?")
+ elseif (rights >= 1) then
+ do_message(npc, ch, "What do you want, lowly player?")
+ else
+ do_message(npc, ch, "...aren't you supposed to be banned??")
+ end
+
+ local v = do_choice(npc, ch, "Guns! Lots of guns!",
+ "A Christmas party!",
+ "To make a donation.",
+ "Slowly count from one to ten.",
+ "Tablepush Test")
+ if v == 1 then
+ do_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
+
+ elseif v == 2 then
+ local n1, n2 = mana.chr_inv_count(ch, 524, 511)
+ if n1 == 0 or n2 ~= 0 then
+ do_message(npc, ch, "Yeah right...")
+ else
+ do_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
+ v = do_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
+ if v == 1 then
+ mana.chr_inv_change(ch, 524, -1, 511, 1)
+ end
+ end
+
+ elseif v == 3 then
+ if mana.chr_money_change(ch, -100) then
+ do_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch)))
+ local g = tonumber(get_quest_var(ch, "001_donation"))
+ if not g then g = 0 end
+ g = g + 100
+ mana.chr_set_quest(ch, "001_donation", g)
+ do_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
+ else
+ do_message(npc, ch, "I would feel bad taking money from someone that poor.")
+ end
+
+ elseif v == 4 then
+ mana.being_say(npc, "As you wish...")
+ schedule_in(2, function() mana.being_say(npc, "One") end)
+ schedule_in(4, function() mana.being_say(npc, "Two") end)
+ schedule_in(6, function() mana.being_say(npc, "Three") end)
+ schedule_in(8, function() mana.being_say(npc, "Four") end)
+ schedule_in(10, function() mana.being_say(npc, "Five") end)
+ schedule_in(12, function() mana.being_say(npc, "Six") end)
+ schedule_in(14, function() mana.being_say(npc, "Seven") end)
+ schedule_in(16, function() mana.being_say(npc, "Eight") end)
+ schedule_in(18, function() mana.being_say(npc, "Nine") end)
+ schedule_in(20, function() mana.being_say(npc, "Ten") end)
+
+ elseif v == 5 then
+ function printTable (t)
+ for k,v in pairs(t) do
+ print (k, ":", v)
+ end
+ end
+ local t1, t2, t3, t4, t5 = mana.test_tableget();
+ print("---------------");
+ print ("Table 1:");
+ printTable (t1)
+ print ("Table 2:");
+ printTable (t2)
+ print ("Table 3:");
+ printTable (t3)
+ print ("Table 4:");
+ printTable (t4)
+ print ("Table 5:");
+ printTable (t5)
+ print("---------------");
+ end
+
+ do_message(npc, ch, "See you later!")
+ do_npc_close(npc, ch)
+end
+
diff --git a/example/serverdata/scripts/npcs/emotemaker.lua b/example/serverdata/scripts/npcs/emotemaker.lua
new file mode 100644
index 00000000..2e68aa2c
--- /dev/null
+++ b/example/serverdata/scripts/npcs/emotemaker.lua
@@ -0,0 +1,46 @@
+----------------------------------------------------------
+-- Emote use Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+emo_count = 0
+emo_state = EMOTE_SURPRISE
+
+function emote_talk(npc, ch)
+ if emo_state == EMOTE_SURPRISE then
+ state = "confused"
+ elseif emo_state == EMOTE_SAD then
+ state = "sad"
+ elseif emo_state == EMOTE_HAPPY then
+ state = "happy"
+ end
+ do_message(npc, ch, string.format("The emotional palm seems %s.", state))
+ v = do_choice(npc, ch,
+ "Stupid palm, you are ugly and everyone hates you!",
+ "You are such a nice palm, let me give you a hug.",
+ "Are you a cocos nucifera or a syagrus romanzoffiana?")
+
+ if (v == 1) then
+ emo_state = EMOTE_SAD
+ elseif (v == 2) then
+ emo_state = EMOTE_HAPPY
+ elseif (v == 3) then
+ emo_state = EMOTE_SURPRISE
+ end
+ do_npc_close(npc, ch)
+end
+
+function emote_update(npc)
+ emo_count = emo_count + 1
+ if emo_count > 50 then
+ emo_count = 0
+ mana.effect_create(emo_state, npc)
+ end
+end
diff --git a/example/serverdata/scripts/npcs/healer.lua b/example/serverdata/scripts/npcs/healer.lua
new file mode 100644
index 00000000..96d29111
--- /dev/null
+++ b/example/serverdata/scripts/npcs/healer.lua
@@ -0,0 +1,23 @@
+----------------------------------------------------------
+-- Healer Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function Healer(npc, ch)
+ do_message(npc, ch, "Do you need healing?")
+ local c = do_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
+ if c == 1 then
+ mana.being_heal(ch)
+ elseif c == 2 then
+ mana.being_heal(ch, 100)
+ end
+
+ do_npc_close(npc, ch)
+end
diff --git a/example/serverdata/scripts/npcs/postman.lua b/example/serverdata/scripts/npcs/postman.lua
new file mode 100644
index 00000000..68546bf8
--- /dev/null
+++ b/example/serverdata/scripts/npcs/postman.lua
@@ -0,0 +1,31 @@
+----------------------------------------------------------
+-- Postman Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function post_talk(npc, ch)
+ do_message(npc, ch, "Hello " .. mana.being_get_name(ch))
+ local strength = mana.being_get_attribute(ch, ATTR_STRENGTH)
+ do_message(npc, ch, "You have " .. tostring(strength) .. " strength")
+ do_message(npc, ch, "What would you like to do?")
+ local answer = do_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
+ if answer == 1 then
+ local sender, post = getpost(ch)
+ if sender == "" then
+ do_message(npc, ch, "No Post right now, sorry")
+ else
+ do_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
+ end
+ end
+ if answer == 2 then
+ do_post(npc, ch)
+ end
+ do_npc_close(npc, ch)
+end
diff --git a/example/serverdata/scripts/npcs/seller.lua b/example/serverdata/scripts/npcs/seller.lua
new file mode 100644
index 00000000..c809f3e2
--- /dev/null
+++ b/example/serverdata/scripts/npcs/seller.lua
@@ -0,0 +1,73 @@
+----------------------------------------------------------
+-- Seller Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function Seller(npc, ch)
+ do_message(npc, ch, "Hello! What can I provide you today?")
+ local rights = mana.chr_get_rights(ch);
+
+ if (rights >= 128) then
+ do_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
+ elseif (rights >= 8) then
+ do_message(npc, ch, "How can I be of assistance, sir gamemaster?")
+ elseif (rights >= 4) then
+ do_message(npc, ch, "What feature would you like to debug, developer?")
+ elseif (rights >= 2) then
+ do_message(npc, ch, "How can I assist you in your testing duties?")
+ elseif (rights >= 1) then
+ do_message(npc, ch, "What do you want, lowly player?")
+ else
+ do_message(npc, ch, "...Aren't you supposed to be banned??")
+ end
+
+ local v = do_choice(npc, ch, "To buy...",
+ "To sell stuff...",
+ "Can you make me a price for what I have?")
+ if v == 1 then
+ -- "To buy."
+ local buycase = mana.npc_trade(npc, ch, false, { {1, 10, 20}, {2, 10, 30}, {3, 10, 50} })
+ if buycase == 0 then
+ do_message(npc, ch, "What do you want to buy?")
+ elseif buycase == 1 then
+ do_message(npc, ch, "I've got no items to sell.")
+ else
+ do_message(npc, ch, "Hmm, something went wrong... Ask a scripter to fix the buying mode!")
+ end
+
+ elseif v == 2 then
+
+ -- "To sell stuff..."
+ local sellcase = mana.npc_trade(npc, ch, true)
+ if sellcase == 0 then
+ do_message(npc, ch, "Ok, what do you want to sell?")
+ elseif sellcase == 1 then
+ do_message(npc, ch, "I'm not interested by any of your items.")
+ else
+ do_message(npc, ch, "Hmm, something went wrong... Ask a scripter to fix this!")
+ end
+
+ elseif v == 3 then
+
+ -- "Can you make me a price for what I have?"
+ local sellcase = mana.npc_trade(npc, ch, true, { {4, 10, 20}, {5, 10, 30}, {6, 10, 200}, {7, 10, 300} })
+ if sellcase == 0 then
+ do_message(npc, ch, "Here we go:")
+ elseif sellcase == 1 then
+ do_message(npc, ch, "I'm not that interested in any of your items.")
+ else
+ do_message(npc, ch, "Hmm, something went wrong... Ask a scripter to fix me!")
+ end
+
+ end
+ do_message(npc, ch, "See you later!")
+ do_npc_close(npc, ch)
+end
+
diff --git a/example/serverdata/scripts/status/jump.lua b/example/serverdata/scripts/status/jump.lua
new file mode 100644
index 00000000..3410747a
--- /dev/null
+++ b/example/serverdata/scripts/status/jump.lua
@@ -0,0 +1,53 @@
+-------------------------------------------------------------
+-- This status jumps from being to being --
+-- Thats all it does. --
+----------------------------------------------------------------------------------
+-- Copyright 2009 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+
+function tick(target, ticknumber)
+ if (ticknumber % 10 == 0) then
+ mana.being_say(target, "I have the jumping bug!")
+ end
+
+ if (mana.being_get_status_time(target, 2) < 2000) then
+ mana.being_set_status_time(target, 2, 6000)
+ end
+
+ if (ticknumber % 50 ~= 0) then return end
+
+ local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64)
+ local count = #victims
+
+ if i == 0 then return end
+
+ local i
+ local remaining = 1000
+ local victim = nil
+
+ repeat
+ remaining = remaining - 1
+ i = math.random(count)
+ victim = victims[i]
+ if (victim == target) then
+ victim = nil
+ i = -1
+ else
+ i = mana.being_type(victim)
+ end
+ until (i == TYPE_MONSTER or i == TYPE_CHARACTER or remaining == 0)
+
+ if (victim == nil) then return end
+
+ mana.being_remove_status(target, 2)
+
+ mana.being_apply_status(victim, 2, 6000)
+ mana.being_say(victim, "Now I have the jumping bug")
+end
diff --git a/example/serverdata/scripts/status/plague.lua b/example/serverdata/scripts/status/plague.lua
new file mode 100644
index 00000000..5f98268e
--- /dev/null
+++ b/example/serverdata/scripts/status/plague.lua
@@ -0,0 +1,28 @@
+-------------------------------------------------------------
+-- This when applied to a being will spread from one being --
+-- to another --
+-- Thats all it does. --
+----------------------------------------------------------------------------------
+-- Copyright 2009 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function tick(target, ticknumber)
+ if (ticknumber % 10 == 0) then
+ mana.being_say(target, "I have the plague! :( = " .. ticknumber)
+ end
+ local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64)
+ local i = 1
+ while (victims[i]) do
+ if (mana.being_has_status(victims[i], 1) == false) then
+ mana.being_apply_status(victims[i], 1, 6000)
+ mana.being_say(victims[i], "I don't feel so good")
+ end
+ i = i + 1
+ end
+end