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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-31 02:04:29 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-31 02:04:29 +0100 |
commit | 6a3e510e4b40fcb1554cdd57e7ddc49edd89fa3f (patch) | |
tree | a23bd9d9ecefa539022143588690fb65567c4b74 /example/serverdata/scripts/maps/desert.lua | |
parent | b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9 (diff) | |
download | manaserv-6a3e510e4b40fcb1554cdd57e7ddc49edd89fa3f.tar.gz manaserv-6a3e510e4b40fcb1554cdd57e7ddc49edd89fa3f.tar.bz2 manaserv-6a3e510e4b40fcb1554cdd57e7ddc49edd89fa3f.tar.xz manaserv-6a3e510e4b40fcb1554cdd57e7ddc49edd89fa3f.zip |
Added first visible npcs and play with them a bit.
Diffstat (limited to 'example/serverdata/scripts/maps/desert.lua')
-rw-r--r-- | example/serverdata/scripts/maps/desert.lua | 42 |
1 files changed, 36 insertions, 6 deletions
diff --git a/example/serverdata/scripts/maps/desert.lua b/example/serverdata/scripts/maps/desert.lua index 4838d0cd..7ce46f72 100644 --- a/example/serverdata/scripts/maps/desert.lua +++ b/example/serverdata/scripts/maps/desert.lua @@ -17,16 +17,46 @@ require "scripts/npcs/banker" require "scripts/npcs/barber" atinit(function() - create_npc("Barber", 100, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber, nil) - create_npc("Barber 2", 100, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}), nil) - create_npc("Banker", 149, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker, nil) - - create_npc("Test", 102, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Test, "String1", "String2", "String3", "Etc"), nil) + -- Barber examples + create_npc("Barber Twin", 1, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber, nil) + create_npc("Barber Twin", 1, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}), nil) + -- A simple banker + create_npc("Banker", 8, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker, nil) + -- The most simple NPC - Welcoming new ones around. + create_npc("Harmony", 11, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update) end) -function Test(npc, ch, list) +-- Global variable used to know whether Harmony talked to someone. +harmony_have_talked_to_someone = false +function Harmony(npc, ch, list) + -- Say all the messages in the messages list. for i = 1, #list do do_message(npc, ch, list[i]) end + --- Give the player 100 units of money the first time. + if harmony_have_talked_to_someone == false then + if mana.chr_money_change(ch, 100) then + do_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!") + do_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch))) + harmony_have_talked_to_someone = true + else + do_message(npc, ch, "Ah, it seems something went wrong...") + end + end + do_message(npc, ch, "Have fun!") + mana.effect_create(EMOTE_HAPPY, npc) do_npc_close(npc, ch) end + +-- Global variable used to control Harmony's updates. +-- One tick equals to 100ms, so 100 below equals to 10000ms or 10 seconds +harmony_tick_count = 0 +function Harmony_update(npc) + if harmony_have_talked_to_someone == false then + harmony_tick_count = harmony_tick_count + 1 + if harmony_tick_count > 100 then + harmony_tick_count = 0 + mana.being_say(npc, "Hey! You're new! Come here...") + end + end +end
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