summaryrefslogtreecommitdiff
path: root/example/scripts/npcs/debugger.lua
diff options
context:
space:
mode:
authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-03 23:27:41 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-04 22:20:56 +0100
commitcedf26c82c75f330a2704eef779b097f6f9b9773 (patch)
tree90477caa5b844bd0872f46cdd41b383ec895bb95 /example/scripts/npcs/debugger.lua
parent55d2cf8c86df8655fd826443ebe34b1005a9cf90 (diff)
downloadmanaserv-cedf26c82c75f330a2704eef779b097f6f9b9773.tar.gz
manaserv-cedf26c82c75f330a2704eef779b097f6f9b9773.tar.bz2
manaserv-cedf26c82c75f330a2704eef779b097f6f9b9773.tar.xz
manaserv-cedf26c82c75f330a2704eef779b097f6f9b9773.zip
Simplified merchant.lua
Just defined an inline function to make talking to the player easier. Would be nice when NPC scripts could look more like this by default. Also indented with 4 spaces, which we do in C++ so why not Lua files (the file had mixed 2 and 4 space indentation before).
Diffstat (limited to 'example/scripts/npcs/debugger.lua')
0 files changed, 0 insertions, 0 deletions