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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-04 17:36:52 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-04 17:36:52 +0000
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Started serializing character possessions. Reduced their memory footprint.
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+2007-01-04 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/playerdata.hpp, src/playerdata.cpp, src/defines.h,
+ src/Makefile.am: Factored serialization of PlayerData into a new file.
+ Added inventory to PlayerData. Removed counted pointers.
+ * src/account-server/serverhandler.hpp, src/account-server/account.hpp:
+ Moved counted pointers here.
+ * src/account-server/serverhandler.cpp,
+ src/game-server/accountconnection.cpp: Simplified by relying on the
+ serialization functionality of PlayerData.
+ * src/game-server/inventory.hpp, src/game-server/inventory.cpp:
+ Transformed Inventory into a strict helper class, as data are now stored
+ inside PlayerData. Reduced memory footprint of inventory by avoiding
+ storing empty slots.
+ * src/game-server/player.hpp, src/game-server/player.cpp,
+ src/game-server/gamehandler.cpp: Updated accordingly.
+
2007-01-04 Eugenio Favalli <elvenprogrammer@gmail.com>
* accountserver.cbp, gameserver.cbp,