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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-01 19:41:59 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-01 19:41:59 +0000 |
commit | d4edf76ec16c63ad126712ffbe86d8ed63ab70eb (patch) | |
tree | 7cf7d0d2354aa5468a5cb37699a61918e98a6ed5 /ChangeLog | |
parent | f07dbf97c27aef7630782052ba6021359294cd86 (diff) | |
download | manaserv-d4edf76ec16c63ad126712ffbe86d8ed63ab70eb.tar.gz manaserv-d4edf76ec16c63ad126712ffbe86d8ed63ab70eb.tar.bz2 manaserv-d4edf76ec16c63ad126712ffbe86d8ed63ab70eb.tar.xz manaserv-d4edf76ec16c63ad126712ffbe86d8ed63ab70eb.zip |
Made character data persistent across logout/login.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -16,6 +16,13 @@ fine. * src/game-server/state.cpp: Added assertions to detect insertion and removal of objects at updating time. + * src/game-server/accountconnection.cpp, src/game-server/character.cpp, + src/defines.h, src/account-server/characterdata.hpp, + src/account-server/characterdata.cpp, src/serialize/characterdata.hpp: + Removed automatic (de)serialization of ID, so that it can be properly + used, and of name, so that it does not waste bandwidth. + * src/account-server/serverhandler.cpp: Reverted to the scheme based on + character ID, so that runtime character data are persistent again. 2007-06-28 Philipp Sehmisch <tmw@crushnet.org> |