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authorPhilipp Sehmisch <tmw@crushnet.org>2008-01-07 23:01:46 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-01-07 23:01:46 +0000
commitd1f105c21573bb98bf88628849bf71ecd71935d5 (patch)
treede6a626ee4557f7573bd9a2aad8087da5c542978 /ChangeLog
parentc1d99cc23ca3108c74ad897c9a3485701aae1220 (diff)
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Player characters and monsters now attack with different ranges and angles (preparation for getting attack zone from weapon properties or monster database).
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@@ -8,6 +8,12 @@
* src/game-server/character.cpp:
The clients now only receive attribute change messages
when the attribute actually changed.
+ * src/game-server/being.cpp, src/beinggame-server/.hpp,
+ src/game-server/character.cpp, src/game-server/monster.cpp,
+ src/game-server/monster.hpp:
+ Player characters and monsters now attack with different ranges
+ and angles (preparation for getting attack zone from weapon
+ properties or monster database).
2007-12-18 Philipp Sehmisch <tmw@crushnet.org>