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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-07 23:01:46 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-07 23:01:46 +0000 |
commit | d1f105c21573bb98bf88628849bf71ecd71935d5 (patch) | |
tree | de6a626ee4557f7573bd9a2aad8087da5c542978 /ChangeLog | |
parent | c1d99cc23ca3108c74ad897c9a3485701aae1220 (diff) | |
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Player characters and monsters now attack with different ranges and angles (preparation for getting attack zone from weapon properties or monster database).
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -8,6 +8,12 @@ * src/game-server/character.cpp: The clients now only receive attribute change messages when the attribute actually changed. + * src/game-server/being.cpp, src/beinggame-server/.hpp, + src/game-server/character.cpp, src/game-server/monster.cpp, + src/game-server/monster.hpp: + Player characters and monsters now attack with different ranges + and angles (preparation for getting attack zone from weapon + properties or monster database). 2007-12-18 Philipp Sehmisch <tmw@crushnet.org> |