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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 13:29:03 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 13:29:03 +0000
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Made attack code pixel-based and faster. Split State::update. Improved
interface of MapComposite iterators.
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+2006-12-30 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/mapcomposite.h, src/mapcomposite.cpp: Moved to src/game-server
+ directory and changed header extension to hpp.
+ * src/Makefile.am: Updated accordingly.
+ * src/object.h, src/being.h: Changed definition of directions.
+ * src/being.cpp: Relied on MapComposite iterators to scan only beings
+ in the vincinity one time instead of all objects of the map four times.
+ Used a pixel-based zone instead of tile-based zone for damaging.
+ * src/player.cpp: Removed useless dependency.
+ * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
+ Added a radius parameter to iterator creators. Removed unused and
+ inefficient getObjectsOnTile.
+ * src/game-server/state.hpp, src/game-server/state.cpp: Split update
+ function into updateMap and informPlayer. Simplified code a bit.
+
2006-12-29 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/account.h, src/account.cpp, src/accountclient.h,