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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 23:25:42 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 23:25:42 +0000
commit723e7454e5d164b9d438a45b0446b56b72f36d83 (patch)
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Almost a complete implementation for warping players between servers.
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src/account-server/serverhandler.cpp: Controlled map activation from
the account server, so that clients are not kept on the wrong server
when warped.
+ * src/defines.h, src/game-server/state.hpp, src/game-server/state.cpp,
+ src/account-server/serverhandler.cpp, src/game-server/gamehandler.hpp,
+ src/game-server/gamehandler.cpp, src/game-server/accountconnection.hpp,
+ src/game-server/accountconnection.cpp: Added a queue for delaying
+ intrusive events until update is finished. Partially implemented server
+ communications to update player data and to warp players around.
2006-12-29 Guillaume Melquiond <guillaume.melquiond@gmail.com>