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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-07 23:14:54 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-07 23:14:54 +0000 |
commit | 4c54e5c20379bbff60a25924790d19a2eb912267 (patch) | |
tree | b7831416313259343bd5463574fd36b697d82982 /ChangeLog | |
parent | 7d559cbae9c713e15ae0c943a4d571122bf29bc6 (diff) | |
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Implemented script bindings for making beings talk and sending private chat messages from scripts to clients. Implemented trigger areas which are only triggered once when a being steps into them instead of every tick.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -1,3 +1,17 @@ +2008-05-08 Philipp Sehmisch <tmw@crushnet.org> + + * src/game-server/trigger.cpp, src/game-server/trigger.hpp, + src/game-server/mapreader.cpp, src/game-server/scripting.cpp: Implemented + possibility to have trigger areas which only trigger when a being enters + them and not every game tick the being is inside. + * src/scripting/lua.cpp, src/game-server/state.cpp, + src/game-server/state.hpp: Implemented script bindings for making beings + say something, sending private chat messages from scripts to clients. + * data/test.lua: The trigger areas now make every being which steps on them + say something and send a private chat message to the being which steps on + them. Made the guard at the gate say something in random intervals to + demonstrate tmw.being_say with NPCs. + 2008-05-06 Philipp Sehmisch <tmw@crushnet.org> * src/game-server/trigger.cpp, src/game-server/trigger.h, |