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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-20 18:56:15 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-20 18:56:15 +0000 |
commit | 300c953376ea93e9ba8e3ba2b97173dcecd11239 (patch) | |
tree | 5fc5d3eab59e44efe6944aef97635450f9d20cf3 /ChangeLog | |
parent | c4dc68d8a2ebf9723b1cd83c5db6196b3eb58396 (diff) | |
download | manaserv-300c953376ea93e9ba8e3ba2b97173dcecd11239.tar.gz manaserv-300c953376ea93e9ba8e3ba2b97173dcecd11239.tar.bz2 manaserv-300c953376ea93e9ba8e3ba2b97173dcecd11239.tar.xz manaserv-300c953376ea93e9ba8e3ba2b97173dcecd11239.zip |
Fixed some compiler errors/warnings.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 73 |
1 files changed, 44 insertions, 29 deletions
@@ -1,4 +1,13 @@ +2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/account-server/dalstorage.cpp, src/scripting/lua.cpp, + src/chat-server/party.cpp, src/chat-server/guild.cpp, src/defines.h, + src/net/connectionhandler.cpp, src/game-server/map.cpp, + src/game-server/character.cpp, src/game-server/character.hpp: Fixed + some compiler errors/warnings. + 2008-04-20 Dennis Friis <peavey@placid.dk> + * src/utils/zlib.cpp: Fix a possible memleak in inflateMemory if the stream fails to uncompress cleanly. @@ -729,9 +738,10 @@ 2007-07-28 Guillaume Melquiond <guillaume.melquiond@gmail.com> * src/account-server/storage.hpp, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Stored channel IDs as unsigned data. + src/account-server/dalstorage.hpp: Stored channel IDs as unsigned + data. * src/src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannel.hpp: Assumed channels withpassword are + src/chat-server/chatchannel.hpp: Assumed channels with password are private. * src/chat-server/chatclient.hpp, src/chat-server/chatchannel.cpp: Added to client the channels it is connected to. @@ -747,9 +757,10 @@ object, and used generic integer in signatures. * src/defines.h, src/game-server/state.cpp: Added being speed to protocol. - * src/game-server/spawnarea.cpp, src/game-server/accountconnection.cpp: - Halved speed of maggots. Reduced speed of characters, so that they do - not travel much more than one tile per data round-trip. + * src/game-server/spawnarea.cpp, + src/game-server/accountconnection.cpp: Halved speed of maggots. + Reduced speed of characters, so that they donot travel much more than + one tile per data round-trip. 2007-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl> @@ -761,6 +772,7 @@ src/account-server/serverhandler.cpp, src/account-server/dalstorage.cpp: Removed a host of unnecessary methods from ChatChannelManager. + * AUTHORS: Added David Athay. 2007-07-23 Guillaume Melquiond <guillaume.melquiond@gmail.com> @@ -768,7 +780,8 @@ monster identifiers. * src/resourcemanager.cpp: Enabled symlinks to data directory. * src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, src/game-server/accountconnection.hpp, + src/game-server/gamehandler.hpp, + src/game-server/accountconnection.hpp, src/account-server/serverhandler.cpp: Commented out unused guild code. It should not have been handled by the game server anyway. * src/game-server/mapcomposite.hpp: Removed slow member, if it were to @@ -832,8 +845,8 @@ 2007-07-08 Guillaume Melquiond <guillaume.melquiond@gmail.com> * src/game-server/being.cpp: Lowered messages to debug level. - * src/game-server/deathlistener.hpp: Made members non-abstract, so that - inheritors do not have to define them when they do not use them. + * src/game-server/deathlistener.hpp: Made members non-abstract, so + that inheritors do not have to define them when they do not use them. * data/monsters.xml: Added sample monster database. * src/game-server/monstermanager.cpp, src/game-server/main-game.cpp, src/game-server/monstermanager.hpp: Added manager for monster species. @@ -864,9 +877,10 @@ src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, src/game-server/state.cpp, src/game-server/state.hpp, - src/game-server/accountconnection.cpp, src/game-server/gamehandler.cpp: - Changed singleton managers from classes to namespace interfaces. - Removed global pointers. Moved private members to implementation files. + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.cpp: Changed singleton managers from + classes to namespace interfaces. Removed global pointers. Moved + private members to implementation files. * src/game-server/state.cpp, src/game-server/being.cpp, src/game-server/movingobject.cpp, src/game-server/movingobject.hpp: Fixed teleportation hack caused by caching of pathfinder results. @@ -879,12 +893,12 @@ 2007-07-02 Guillaume Melquiond <guillaume.melquiond@gmail.com> - * src/account-server/storage.cpp, src/account-server/storage.hpp: Moved - trivial accessors to header file. Removed C-like prototypes and harmful - exception specifications. - * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - Factored duplicate query code. Removed C-like prototypes and harmful - exception specifications. + * src/account-server/storage.cpp, src/account-server/storage.hpp: + Moved trivial accessors to header file. Removed C-like prototypes and + harmful exception specifications. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Factored duplicate query code. + Removed C-like prototypes and harmful exception specifications. * src/account-server/dalstorage.cpp: Added support for loading inventory from database. Fixed mysqlism for multi-insertion. @@ -899,8 +913,8 @@ src/game-server/accountconnection.cpp: Removed multiple inheritance mechanism for serialization. Replaced it by a less cumbersome template interface. - * src/common/inventorydata.hpp: Set inventory structures in a directory - common to both servers. + * src/common/inventorydata.hpp: Set inventory structures in a + directory common to both servers. * src/account-server/dalstorage.cpp: Commented out unused code. * src/Makefile.am: Taken new files into account. * src/account-server/characterdata.cpp, src/game-server/character.cpp, @@ -910,13 +924,14 @@ fine. * src/game-server/state.cpp: Added assertions to detect insertion and removal of objects at updating time. - * src/game-server/accountconnection.cpp, src/game-server/character.cpp, - src/defines.h, src/account-server/characterdata.hpp, + * src/game-server/accountconnection.cpp, + src/game-server/character.cpp, src/defines.h, + src/account-server/characterdata.hpp, src/account-server/characterdata.cpp, src/serialize/characterdata.hpp: Removed automatic (de)serialization of ID, so that it can be properly used, and of name, so that it does not waste bandwidth. - * src/account-server/serverhandler.cpp: Reverted to the scheme based on - character ID, so that runtime character data are persistent again. + * src/account-server/serverhandler.cpp: Reverted to the scheme based + on character ID, so that runtime character data are persistent again. * src/account-server/dalstoragesql.hpp, src/account-server/dalstorage.cpp: Added support for storing inventory in database. @@ -936,16 +951,16 @@ loss of hit points. * src/game-server/character.cpp: Characters hit circle size is now initialized properly. - * src/game-server/map.cpp, src/game-server/map.hpp, + * src/game-server/map.cpp, src/game-server/map.hpp, src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp, - src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes - the tiles that are occupied by beings into account. Map::find_path() + src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes + the tiles that are occupied by beings into account. Map::find_path() now has an optional argument that sets the maximum path cost. - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented + * src/game-server/monster.cpp, src/game-server/monster.hpp, + src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented monster attacking and provisoric monster AI. Monster now chase and attack players that hurt them. - * src/game-server/spawnarea.cpp: Monsters are no longer spawned on + * src/game-server/spawnarea.cpp: Monsters are no longer spawned on unwalkable tiles. 2007-06-28 Guillaume Melquiond <guillaume.melquiond@gmail.com> |