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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-20 18:56:15 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-20 18:56:15 +0000
commit300c953376ea93e9ba8e3ba2b97173dcecd11239 (patch)
tree5fc5d3eab59e44efe6944aef97635450f9d20cf3 /ChangeLog
parentc4dc68d8a2ebf9723b1cd83c5db6196b3eb58396 (diff)
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Fixed some compiler errors/warnings.
Diffstat (limited to 'ChangeLog')
-rw-r--r--ChangeLog73
1 files changed, 44 insertions, 29 deletions
diff --git a/ChangeLog b/ChangeLog
index c010be3b..5b39b6f9 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,13 @@
+2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/account-server/dalstorage.cpp, src/scripting/lua.cpp,
+ src/chat-server/party.cpp, src/chat-server/guild.cpp, src/defines.h,
+ src/net/connectionhandler.cpp, src/game-server/map.cpp,
+ src/game-server/character.cpp, src/game-server/character.hpp: Fixed
+ some compiler errors/warnings.
+
2008-04-20 Dennis Friis <peavey@placid.dk>
+
* src/utils/zlib.cpp: Fix a possible memleak in inflateMemory if the
stream fails to uncompress cleanly.
@@ -729,9 +738,10 @@
2007-07-28 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/account-server/storage.hpp, src/account-server/dalstorage.cpp,
- src/account-server/dalstorage.hpp: Stored channel IDs as unsigned data.
+ src/account-server/dalstorage.hpp: Stored channel IDs as unsigned
+ data.
* src/src/account-server/dalstoragesql.hpp,
- src/chat-server/chatchannel.hpp: Assumed channels withpassword are
+ src/chat-server/chatchannel.hpp: Assumed channels with password are
private.
* src/chat-server/chatclient.hpp, src/chat-server/chatchannel.cpp:
Added to client the channels it is connected to.
@@ -747,9 +757,10 @@
object, and used generic integer in signatures.
* src/defines.h, src/game-server/state.cpp: Added being speed to
protocol.
- * src/game-server/spawnarea.cpp, src/game-server/accountconnection.cpp:
- Halved speed of maggots. Reduced speed of characters, so that they do
- not travel much more than one tile per data round-trip.
+ * src/game-server/spawnarea.cpp,
+ src/game-server/accountconnection.cpp: Halved speed of maggots.
+ Reduced speed of characters, so that they donot travel much more than
+ one tile per data round-trip.
2007-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
@@ -761,6 +772,7 @@
src/account-server/serverhandler.cpp,
src/account-server/dalstorage.cpp: Removed a host of unnecessary
methods from ChatChannelManager.
+ * AUTHORS: Added David Athay.
2007-07-23 Guillaume Melquiond <guillaume.melquiond@gmail.com>
@@ -768,7 +780,8 @@
monster identifiers.
* src/resourcemanager.cpp: Enabled symlinks to data directory.
* src/game-server/accountconnection.cpp,
- src/game-server/gamehandler.hpp, src/game-server/accountconnection.hpp,
+ src/game-server/gamehandler.hpp,
+ src/game-server/accountconnection.hpp,
src/account-server/serverhandler.cpp: Commented out unused guild code.
It should not have been handled by the game server anyway.
* src/game-server/mapcomposite.hpp: Removed slow member, if it were to
@@ -832,8 +845,8 @@
2007-07-08 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/game-server/being.cpp: Lowered messages to debug level.
- * src/game-server/deathlistener.hpp: Made members non-abstract, so that
- inheritors do not have to define them when they do not use them.
+ * src/game-server/deathlistener.hpp: Made members non-abstract, so
+ that inheritors do not have to define them when they do not use them.
* data/monsters.xml: Added sample monster database.
* src/game-server/monstermanager.cpp, src/game-server/main-game.cpp,
src/game-server/monstermanager.hpp: Added manager for monster species.
@@ -864,9 +877,10 @@
src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp,
src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp,
src/game-server/state.cpp, src/game-server/state.hpp,
- src/game-server/accountconnection.cpp, src/game-server/gamehandler.cpp:
- Changed singleton managers from classes to namespace interfaces.
- Removed global pointers. Moved private members to implementation files.
+ src/game-server/accountconnection.cpp,
+ src/game-server/gamehandler.cpp: Changed singleton managers from
+ classes to namespace interfaces. Removed global pointers. Moved
+ private members to implementation files.
* src/game-server/state.cpp, src/game-server/being.cpp,
src/game-server/movingobject.cpp, src/game-server/movingobject.hpp:
Fixed teleportation hack caused by caching of pathfinder results.
@@ -879,12 +893,12 @@
2007-07-02 Guillaume Melquiond <guillaume.melquiond@gmail.com>
- * src/account-server/storage.cpp, src/account-server/storage.hpp: Moved
- trivial accessors to header file. Removed C-like prototypes and harmful
- exception specifications.
- * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
- Factored duplicate query code. Removed C-like prototypes and harmful
- exception specifications.
+ * src/account-server/storage.cpp, src/account-server/storage.hpp:
+ Moved trivial accessors to header file. Removed C-like prototypes and
+ harmful exception specifications.
+ * src/account-server/dalstorage.cpp,
+ src/account-server/dalstorage.hpp: Factored duplicate query code.
+ Removed C-like prototypes and harmful exception specifications.
* src/account-server/dalstorage.cpp: Added support for loading
inventory from database. Fixed mysqlism for multi-insertion.
@@ -899,8 +913,8 @@
src/game-server/accountconnection.cpp: Removed multiple inheritance
mechanism for serialization. Replaced it by a less cumbersome template
interface.
- * src/common/inventorydata.hpp: Set inventory structures in a directory
- common to both servers.
+ * src/common/inventorydata.hpp: Set inventory structures in a
+ directory common to both servers.
* src/account-server/dalstorage.cpp: Commented out unused code.
* src/Makefile.am: Taken new files into account.
* src/account-server/characterdata.cpp, src/game-server/character.cpp,
@@ -910,13 +924,14 @@
fine.
* src/game-server/state.cpp: Added assertions to detect insertion and
removal of objects at updating time.
- * src/game-server/accountconnection.cpp, src/game-server/character.cpp,
- src/defines.h, src/account-server/characterdata.hpp,
+ * src/game-server/accountconnection.cpp,
+ src/game-server/character.cpp, src/defines.h,
+ src/account-server/characterdata.hpp,
src/account-server/characterdata.cpp, src/serialize/characterdata.hpp:
Removed automatic (de)serialization of ID, so that it can be properly
used, and of name, so that it does not waste bandwidth.
- * src/account-server/serverhandler.cpp: Reverted to the scheme based on
- character ID, so that runtime character data are persistent again.
+ * src/account-server/serverhandler.cpp: Reverted to the scheme based
+ on character ID, so that runtime character data are persistent again.
* src/account-server/dalstoragesql.hpp,
src/account-server/dalstorage.cpp: Added support for storing inventory
in database.
@@ -936,16 +951,16 @@
loss of hit points.
* src/game-server/character.cpp: Characters hit circle size is now
initialized properly.
- * src/game-server/map.cpp, src/game-server/map.hpp,
+ * src/game-server/map.cpp, src/game-server/map.hpp,
src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp,
- src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes
- the tiles that are occupied by beings into account. Map::find_path()
+ src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes
+ the tiles that are occupied by beings into account. Map::find_path()
now has an optional argument that sets the maximum path cost.
- * src/game-server/monster.cpp, src/game-server/monster.hpp,
- src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented
+ * src/game-server/monster.cpp, src/game-server/monster.hpp,
+ src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented
monster attacking and provisoric monster AI. Monster now chase and
attack players that hurt them.
- * src/game-server/spawnarea.cpp: Monsters are no longer spawned on
+ * src/game-server/spawnarea.cpp: Monsters are no longer spawned on
unwalkable tiles.
2007-06-28 Guillaume Melquiond <guillaume.melquiond@gmail.com>