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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-27 13:54:35 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-27 13:54:35 +0000 |
commit | 2c6abfdf3ccfca0650def767bf024f8496928a83 (patch) | |
tree | f2e2f321ee6fe73d8153a71f836e72ebdb809ffd /ChangeLog | |
parent | 250c1b1becc72585e121dd0c181c9cb1f260bd25 (diff) | |
download | manaserv-2c6abfdf3ccfca0650def767bf024f8496928a83.tar.gz manaserv-2c6abfdf3ccfca0650def767bf024f8496928a83.tar.bz2 manaserv-2c6abfdf3ccfca0650def767bf024f8496928a83.tar.xz manaserv-2c6abfdf3ccfca0650def767bf024f8496928a83.zip |
Implemented player respawn.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -1,3 +1,9 @@ +2008-02-27 Philipp Sehmisch <tmw@crushnet.org> + + * src/defines.h, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/gamehandler.cpp: + Implemented provisorical player respawn. + 2008-02-23 Philipp Sehmisch <tmw@crushnet.org> * src/game-server/monster.cpp: Improved monster AI by making monster only |