diff options
author | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-08 00:01:24 +0000 |
---|---|---|
committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-08 00:01:24 +0000 |
commit | a53d47c4867cdd29b3e4425f1a10ee3c222b48f3 (patch) | |
tree | 5bbdcbd553d2045e3ff29dadbc039f3ed5eb02eb | |
parent | 4c54e5c20379bbff60a25924790d19a2eb912267 (diff) | |
download | manaserv-a53d47c4867cdd29b3e4425f1a10ee3c222b48f3.tar.gz manaserv-a53d47c4867cdd29b3e4425f1a10ee3c222b48f3.tar.bz2 manaserv-a53d47c4867cdd29b3e4425f1a10ee3c222b48f3.tar.xz manaserv-a53d47c4867cdd29b3e4425f1a10ee3c222b48f3.zip |
also forgot something in this changelog.
-rw-r--r-- | ChangeLog | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -6,7 +6,7 @@ them and not every game tick the being is inside. * src/scripting/lua.cpp, src/game-server/state.cpp, src/game-server/state.hpp: Implemented script bindings for making beings - say something, sending private chat messages from scripts to clients. + say something and sending private chat messages from scripts to clients. * data/test.lua: The trigger areas now make every being which steps on them say something and send a private chat message to the being which steps on them. Made the guard at the gate say something in random intervals to |