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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-09-28 23:36:52 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-10-22 22:00:29 +0200 |
commit | 8d20dc6b593f4d3b1c28b274a8f126b4299b73e4 (patch) | |
tree | 5191d7c78898cc5425125e314f1429586173ba25 | |
parent | 680ff9e09be0f5192fbd1c1166b25fe99f4c2d74 (diff) | |
download | manaserv-8d20dc6b593f4d3b1c28b274a8f126b4299b73e4.tar.gz manaserv-8d20dc6b593f4d3b1c28b274a8f126b4299b73e4.tar.bz2 manaserv-8d20dc6b593f4d3b1c28b274a8f126b4299b73e4.tar.xz manaserv-8d20dc6b593f4d3b1c28b274a8f126b4299b73e4.zip |
Added a default skill id getter in the skill manager.
I also added a link to the skillmanager object in its header
file. This will later be used to get info from elsewhere than
the server main loop.
Reviewed-by: Bjorn.
-rw-r--r-- | example/clientdata/skills.xml | 2 | ||||
-rw-r--r-- | src/game-server/skillmanager.h | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/example/clientdata/skills.xml b/example/clientdata/skills.xml index ace8b444..340d9033 100644 --- a/example/clientdata/skills.xml +++ b/example/clientdata/skills.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8"?> <skills> <set name="Weapons"> - <skill id="100" name="Unarmed" icon="graphics/skills/unarmed.png" /> + <skill id="100" name="Unarmed" icon="graphics/skills/unarmed.png" default="true" /> <skill id="101" name="Knife" icon="graphics/skills/knife.png" /> <skill id="102" name="Sword" icon="graphics/skills/sword.png" /> <skill id="103" name="Polearm" icon="graphics/skills/polearm.png" /> diff --git a/src/game-server/skillmanager.h b/src/game-server/skillmanager.h index 1912e2fc..e789c89d 100644 --- a/src/game-server/skillmanager.h +++ b/src/game-server/skillmanager.h @@ -53,6 +53,8 @@ class SkillManager const std::string getSkillName(unsigned int id) const; const std::string getSetName(unsigned int id) const; + unsigned int getDefaultSkillId() const + { return mDefaultSkillId; } private: struct SkillInfo { SkillInfo(): @@ -86,4 +88,6 @@ class SkillManager unsigned int mDefaultSkillId; }; +extern SkillManager *skillManager; + #endif // SKILLMANAGER_H |