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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2007-09-10 08:13:21 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2007-09-10 08:13:21 +0000 |
commit | fab7e6acc11c30ab240300c81b01eec128b330fc (patch) | |
tree | 641ca0f551a5ac41aec99623fb9f7872e3852bd7 | |
parent | 0c52964be1d7158bf6533011b4e08287608a6926 (diff) | |
download | manaserv-fab7e6acc11c30ab240300c81b01eec128b330fc.tar.gz manaserv-fab7e6acc11c30ab240300c81b01eec128b330fc.tar.bz2 manaserv-fab7e6acc11c30ab240300c81b01eec128b330fc.tar.xz manaserv-fab7e6acc11c30ab240300c81b01eec128b330fc.zip |
Dimensionless spawn points now spawn over the whole map.
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | accountserver.cbp | 16 | ||||
-rw-r--r-- | gameserver.cbp | 22 | ||||
-rw-r--r-- | src/game-server/spawnarea.cpp | 8 |
4 files changed, 34 insertions, 17 deletions
@@ -1,3 +1,8 @@ +2007-09-10 Eugenio Favalli <elvenprogrammer@gmail.com> + + * accountserver.cbp, gameserver.cbp, src/game-server/spawnarea.cpp: + Dimensionless spawn points now spawn over the whole map. + 2007-08-31 Guillaume Melquiond <guillaume.melquiond@gmail.com> * configure.ac: Fixed detection of generic lua.pc file. diff --git a/accountserver.cbp b/accountserver.cbp index e525625c..331ba480 100644 --- a/accountserver.cbp +++ b/accountserver.cbp @@ -33,7 +33,7 @@ <Add library="ws2_32"/> <Add library="xml2"/> <Add library="physfs"/> - <Add library="pthreadGC2"/> + <Add library="pthreadGCE2"/> <Add library="z"/> <Add library="winmm"/> <Add library="sqlite3"/> @@ -68,11 +68,11 @@ <Option link="0"/> <Option target="default"/> </Unit> - <Unit filename="src\account-server\characterdata.cpp"> + <Unit filename="src\account-server\character.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> </Unit> - <Unit filename="src\account-server\characterdata.hpp"> + <Unit filename="src\account-server\character.hpp"> <Option compilerVar=""/> <Option compile="0"/> <Option link="0"/> @@ -128,16 +128,6 @@ <Option link="0"/> <Option target="default"/> </Unit> - <Unit filename="src\account-server\storage.cpp"> - <Option compilerVar="CPP"/> - <Option target="default"/> - </Unit> - <Unit filename="src\account-server\storage.hpp"> - <Option compilerVar=""/> - <Option compile="0"/> - <Option link="0"/> - <Option target="default"/> - </Unit> <Unit filename="src\being.h"> <Option compilerVar=""/> <Option compile="0"/> diff --git a/gameserver.cbp b/gameserver.cbp index f90293ea..4ffedc49 100644 --- a/gameserver.cbp +++ b/gameserver.cbp @@ -32,7 +32,7 @@ <Add library="ws2_32"/> <Add library="xml2"/> <Add library="physfs"/> - <Add library="pthreadGC2"/> + <Add library="pthreadGCE2"/> <Add library="z"/> <Add library="winmm"/> <Add library="lua"/> @@ -231,6 +231,16 @@ <Option link="0"/> <Option target="default"/> </Unit> + <Unit filename="src\game-server\quest.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\game-server\quest.hpp"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\game-server\spawnarea.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> @@ -255,6 +265,16 @@ <Option compilerVar="CPP"/> <Option target="default"/> </Unit> + <Unit filename="src\game-server\thing.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\game-server\thing.hpp"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\game-server\trade.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp index 63bdc904..5cc1f39f 100644 --- a/src/game-server/spawnarea.cpp +++ b/src/game-server/spawnarea.cpp @@ -60,15 +60,17 @@ SpawnArea::update() if (mNextSpawn == 0) { - //find a free spawn location. Give up after 10 tries + // Find a free spawn location. Give up after 10 tries int c = 10; Point position; MapComposite *map = getMap(); Map *realMap = map->getMap(); + int width = mZone.w == 0 ? realMap->getWidth() : mZone.w; + int height = mZone.h == 0 ? realMap->getHeight() : mZone.h; do { - position = Point(mZone.x + rand() % mZone.w, - mZone.y + rand() % mZone.h); + position = Point(mZone.x + rand() % width, + mZone.y + rand() % height); c--; } while (!realMap->getWalk(position.x / 32, position.y / 32) && c); |