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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "netcomputer.h"
#include "chatchannelmanager.h"
#include "connectionhandler.h"
#include "packet.h"
#include "state.h"
NetComputer::NetComputer(ConnectionHandler *handler, ENetPeer *peer):
mHandler(handler),
mPeer(peer)
{
}
void NetComputer::disconnect(const std::string &reason)
{
// TODO: Send a disconnect message containing the reason, and somehow only
// TODO: really disconnect the client after waiting for the client to get
// TODO: the message (or likely got it).
// ENet should generate a disconnect event (notifying the connection
// handler)
enet_peer_disconnect(mPeer, 0);
}
void NetComputer::send(const Packet *p)
{
// Create a reliable packet.
ENetPacket *packet = enet_packet_create(p->data, p->length,
ENET_PACKET_FLAG_RELIABLE);
// Send the packet to the peer over channel id 0.
enet_peer_send(mPeer, 0, packet);
}
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