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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_MESSAGEHANDLER_
#define _TMW_SERVER_MESSAGEHANDLER_
#include "netcomputer.h"
#include "messagein.h"
/**
* This class represents the message handler interface. This interface is
* implemented by classes that mean to handle a certain subset of the incoming
* messages, after instanciation they will have to register at a connection
* handler before they will receive messages.
*/
class MessageHandler
{
public:
/**
* Called when a message is received with a message ID that corresponds
* to an ID this message handler registered to handle.
*
* Note: A MessageIn is used here which hasn't been defined yet, but
* I imagine that Packet instances would be very simple, and wrapped
* by both a MessageIn and a MessageOut class that would implement
* methods to convenient parse and build packets transparently.
*/
void receiveMessage(NetComputer *computer, MessageIn &message);
void loginMessage(NetComputer *computer, MessageIn &message);
};
#endif
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