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/*
 *  The Mana World Server
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_SERVER_MESSAGEHANDLER_
#define _TMW_SERVER_MESSAGEHANDLER_

#include "netcomputer.h"
#include "messagein.h"

/**
 * This class represents the message handler interface. This interface is
 * implemented by classes that mean to handle a certain subset of the incoming
 * messages, after instanciation they will have to register at a connection
 * handler before they will receive messages.
 */
class MessageHandler
{
    public:
        /**
         * Called when a message is received with a message ID that corresponds
         * to an ID this message handler registered to handle.
         *
         * Note: A MessageIn is used here which hasn't been defined yet, but
         *  I imagine that Packet instances would be very simple, and wrapped
         *  by both a MessageIn and a MessageOut class that would implement
         *  methods to convenient parse and build packets transparently.
         */
        void receiveMessage(NetComputer *computer, MessageIn &message);

        void loginMessage(NetComputer *computer, MessageIn &message);
};

#endif