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/*
* The Mana World Server
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: $
*/
#ifndef _TMW_SERVER_MAPCOMPOSITE_
#define _TMW_SERVER_MAPCOMPOSITE_
#include "object.h"
class Player;
class Map;
/**
* Pool of MovingObject.
*/
struct ObjectBucket
{
unsigned bitmap[256 / sizeof(unsigned)]; /**< Bitmap of free locations. */
short free; /**< Number of empty places. */
short next_object; /**< Next object to look at. */
MovingObject *objects[256];
ObjectBucket();
int allocate();
void deallocate(int);
};
/**
* Combined map/entity structure.
*/
class MapComposite {
public:
MapComposite();
~MapComposite();
/**
* Actual map.
*/
Map *map;
/**
* Objects (items, players, monsters, etc) located on the map.
*/
Objects objects;
/**
* Players located on the map. Already owned by the objects field.
*/
std::vector< Player * > players;
/**
* Allocates a unique ID for a moving object on this map.
*/
void allocate(MovingObject *);
/**
* Deallocates an ID.
*/
void deallocate(MovingObject *);
/**
* Gets an object given its ID.
*/
MovingObject *getObjectByID(int) const;
private:
MapComposite(MapComposite const &);
/**
* Buckets of MovingObject located on the map, referenced by ID.
*/
ObjectBucket *buckets[256];
int last_bucket; /**< Last bucket acted upon. */
};
#endif
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