/*
* The Mana Server
* Copyright (C) 2006-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRIGGER_H
#define TRIGGER_H
#include "game-server/thing.h"
#include "scripting/script.h"
#include "utils/point.h"
class Actor;
class TriggerAction
{
public:
virtual ~TriggerAction() {}
virtual void process(Actor *obj) = 0;
};
class WarpAction : public TriggerAction
{
public:
WarpAction(MapComposite *m, int x, int y)
: mMap(m), mX(x), mY(y) {}
virtual void process(Actor *obj);
private:
MapComposite *mMap;
unsigned short mX, mY;
};
class ScriptAction : public TriggerAction
{
public:
ScriptAction(Script *script, Script::Ref callback, int arg);
virtual void process(Actor *obj);
private:
Script *mScript; // Script object to be called
Script::Ref mCallback; // Reference to the function to call
int mArg; // Argument passed to script function (meaning is function-specific)
};
class TriggerArea : public Thing
{
public:
/**
* Creates a rectangular trigger for a given map.
*/
TriggerArea(MapComposite *m, const Rectangle &r, TriggerAction *ptr, bool once)
: Thing(OBJECT_OTHER, m), mZone(r), mAction(ptr), mOnce(once) {}
virtual void update();
private:
Rectangle mZone;
TriggerAction *mAction;
bool mOnce;
std::set<Actor *> mInside;
};
#endif