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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "game-server/statuseffect.hpp"

#include "scripting/script.hpp"
#include "game-server/being.hpp"

StatusEffect::StatusEffect(int id)
{
    mId = id;
    mScript = NULL;
}

StatusEffect::~StatusEffect()
{
     if (mScript) delete mScript;
}

void StatusEffect::tick(Being *target, int count)
{
     if (mScript)
     {
         mScript->setMap(target->getMap());
         mScript->prepare("tick");
         mScript->push(target);
         mScript->push(count);
         mScript->execute();
     }
}