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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "game-server/statuseffect.hpp"
#include "scripting/script.hpp"
#include "game-server/being.hpp"
StatusEffect::StatusEffect(int id)
{
mId = id;
mScript = NULL;
}
StatusEffect::~StatusEffect()
{
if (mScript) delete mScript;
}
void StatusEffect::tick(Being *target, int count)
{
if (mScript)
{
mScript->setMap(target->getMap());
mScript->prepare("tick");
mScript->push(target);
mScript->push(count);
mScript->execute();
}
}
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