/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/skillmanager.h"
#include "utils/logger.h"
#include <map>
void SkillManager::clear()
{
for (SkillsInfo::iterator it = mSkillsInfo.begin(),
it_end = mSkillsInfo.end(); it != it_end; ++it)
{
delete it->second;
}
mSkillsInfo.clear();
mNamedSkillsInfo.clear();
}
void SkillManager::initialize()
{
clear();
XML::Document doc(mSkillFile);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skills"))
{
LOG_ERROR("Skill Manager: " << mSkillFile
<< " is not a valid database file!");
return;
}
LOG_INFO("Loading skill reference: " << mSkillFile);
for_each_xml_child_node(setNode, rootNode)
{
// The server will prefix the core name with the set, so we need one.
if (!xmlStrEqual(setNode->name, BAD_CAST "set"))
continue;
std::string setName = XML::getProperty(setNode, "name", std::string());
if (setName.empty())
{
LOG_WARN("The " << mSkillFile << " file is containing unamed <set> "
"tags and will be ignored.");
continue;
}
setName = utils::toLower(setName);
for_each_xml_child_node(skillNode, setNode)
readSkillNode(skillNode, setName);
}
printDebugSkillTable();
if (!mDefaultSkillId)
LOG_WARN("SkillManager: No default weapon-type id was given during "
"Skill map loading. "
"Players won't be able to earn XP when unarmed.");
LOG_INFO("Loaded " << mSkillsInfo.size() << " skills from "
<< mSkillFile);
}
void SkillManager::readSkillNode(xmlNodePtr skillNode,
const std::string& setName)
{
if (!xmlStrEqual(skillNode->name, BAD_CAST "skill"))
return;
SkillInfo *skillInfo = new SkillInfo;
skillInfo->setName = setName;
skillInfo->skillName = utils::toLower(
XML::getProperty(skillNode, "name", std::string()));
int id = XML::getProperty(skillNode, "id", 0);
if (id <= 0 || skillInfo->skillName.empty())
{
LOG_WARN("Invalid skill (empty name or id <= 0) in set: " << setName);
return;
}
skillInfo->id = (unsigned)id;
SkillsInfo::iterator it = mSkillsInfo.find(skillInfo->id);
if (it != mSkillsInfo.end())
{
LOG_WARN("SkillManager: The same id: " << skillInfo->id
<< " is given for skill names: " << it->first
<< " and " << skillInfo->skillName);
LOG_WARN("The skill reference: " << skillInfo->id
<< ": '" << skillInfo->skillName << "' will be ignored.");
return;
}
if (XML::getBoolProperty(skillNode, "default", false))
{
if (mDefaultSkillId)
{
LOG_WARN("SkillManager: "
"Default Skill id already defined as "
<< mDefaultSkillId
<< ". Redefinit it as: " << skillInfo->id);
}
else
{
LOG_INFO("SkillManager: Defining skill id: " << skillInfo->id
<< " as default weapon-type id.");
}
mDefaultSkillId = skillInfo->id;
}
mSkillsInfo.insert(
std::make_pair<unsigned int, SkillInfo*>(skillInfo->id, skillInfo));
std::string keyName = setName + "_" + skillInfo->skillName;
mNamedSkillsInfo.insert(keyName, skillInfo);
}
void SkillManager::printDebugSkillTable()
{
if (::utils::Logger::mVerbosity >= ::utils::Logger::Debug)
{
std::string lastSet;
LOG_DEBUG("Skill map in " << mSkillFile << ":"
<< std::endl << "-----");
for (SkillsInfo::iterator it = mSkillsInfo.begin();
it != mSkillsInfo.end(); ++it)
{
if (!lastSet.compare(it->second->setName))
{
lastSet = it->second->setName;
LOG_DEBUG("Skill set: " << lastSet);
}
if (it->first == mDefaultSkillId)
{
LOG_DEBUG("'" << it->first << "': " << it->second->skillName
<< " (Default)");
}
else
{
LOG_DEBUG("'" << it->first << "': " << it->second->skillName);
}
}
LOG_DEBUG("-----");
}
}
unsigned int SkillManager::getId(const std::string &set,
const std::string &name) const
{
std::string key = utils::toLower(set) + "_" + utils::toLower(name);
return getId(key);
}
unsigned int SkillManager::getId(const std::string &skillName) const
{
SkillInfo *skillInfo = mNamedSkillsInfo.value(skillName);
return skillInfo ? skillInfo->id : 0;
}
const std::string SkillManager::getSkillName(unsigned int id) const
{
SkillsInfo::const_iterator it = mSkillsInfo.find(id);
return it != mSkillsInfo.end() ? it->second->skillName : "";
}
const std::string SkillManager::getSetName(unsigned int id) const
{
SkillsInfo::const_iterator it = mSkillsInfo.find(id);
return it != mSkillsInfo.end() ? it->second->setName : "";
}