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/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMESERVER_QUEST_H
#define GAMESERVER_QUEST_H
#include <string>
class Character;
class Script;
struct QuestCallback
{
void (*handler)(Character *,
const std::string &value,
Script *script);
Script *script;
};
/**
* Gets the value associated to a quest variable.
* @return false if no value was in cache.
*/
bool getQuestVar(Character *, const std::string &name, std::string &value);
/**
* Sets the value associated to a quest variable.
*/
void setQuestVar(Character *, const std::string &name,
const std::string &value);
/**
* Starts the recovery of a variable and returns immediatly. The callback will
* be called once the value has been recovered.
*/
void recoverQuestVar(Character *, const std::string &name,
const QuestCallback &);
/**
* Called by the handler of the account server when a value is received.
*/
void recoveredQuestVar(int id, const std::string &name,
const std::string &value);
#endif
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