/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <map>
#include <set>
#include "game-server/itemmanager.hpp"
#include "defines.h"
#include "game-server/attackzone.hpp"
#include "game-server/item.hpp"
#include "game-server/resourcemanager.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
typedef std::map< int, ItemClass * > ItemClasses;
static ItemClasses itemClasses; /**< Item reference */
static std::string itemReferenceFile;
void ItemManager::initialize(std::string const &file)
{
itemReferenceFile = file;
reload();
}
void ItemManager::reload()
{
int size;
char *data = ResourceManager::loadFile(itemReferenceFile, size);
if (!data) {
LOG_ERROR("Item Manager: Could not find " << itemReferenceFile << "!");
free(data);
return;
}
xmlDocPtr doc = xmlParseMemory(data, size);
free(data);
if (!doc)
{
LOG_ERROR("Item Manager: Error while parsing item database ("
<< itemReferenceFile << ")!");
return;
}
xmlNodePtr node = xmlDocGetRootElement(doc);
if (!node || !xmlStrEqual(node->name, BAD_CAST "items"))
{
LOG_ERROR("Item Manager: " << itemReferenceFile
<< " is not a valid database file!");
xmlFreeDoc(doc);
return;
}
LOG_INFO("Loading item reference...");
unsigned nbItems = 0;
for (node = node->xmlChildrenNode; node != NULL; node = node->next)
{
if (!xmlStrEqual(node->name, BAD_CAST "item"))
{
continue;
}
int id = XML::getProperty(node, "id", 0);
if (id == 0)
{
LOG_WARN("Item Manager: An (ignored) item has no ID in "
<< itemReferenceFile << "!");
continue;
}
std::string sItemType = XML::getProperty(node, "type", "");
ItemType itemType = itemTypeFromString(sItemType);
if (itemType == ITEM_UNKNOWN)
{
LOG_WARN(itemReferenceFile<<": Unknown item type \""<<sItemType
<<"\" for item #"<<id<<" - treating it as \"generic\"");
itemType = ITEM_UNUSABLE;
}
if (itemType == ITEM_HAIRSPRITE || itemType == ITEM_RACESPRITE)
{
continue;
}
ItemClass *item;
ItemClasses::iterator i = itemClasses.find(id);
if (i == itemClasses.end())
{
item = new ItemClass(id, itemType);
itemClasses[id] = item;
}
else
{
item = i->second;
}
int weight = XML::getProperty(node, "weight", 0);
int value = XML::getProperty(node, "value", 0);
int maxPerSlot = XML::getProperty(node, "max-per-slot", 0);
int sprite = XML::getProperty(node, "sprite_id", 0);
std::string scriptName = XML::getProperty(node, "script_name", std::string());
std::string attackShape = XML::getProperty(node, "attack-shape", "cone");
std::string attackTarget = XML::getProperty(node, "attack-target", "multi");
int attackRange = XML::getProperty(node, "attack-range", 32);
int attackAngle = XML::getProperty(node, "attack-angle", 90);
ItemModifiers modifiers;
if (itemType == ITEM_EQUIPMENT_ONE_HAND_WEAPON ||
itemType == ITEM_EQUIPMENT_TWO_HANDS_WEAPON)
{
std::string sWeaponType = XML::getProperty(node, "weapon-type", "");
WeaponType weaponType = weaponTypeFromString(sWeaponType);
if (weaponType == WPNTYPE_NONE)
{
LOG_WARN(itemReferenceFile<<": Unknown weapon type \""
<<sWeaponType<<"\" for item #"<<id<<" - treating it as generic item");
itemType = ITEM_UNUSABLE;
}
modifiers.setValue(MOD_WEAPON_TYPE, weaponType);
modifiers.setValue(MOD_WEAPON_RANGE, XML::getProperty(node, "range", 0));
modifiers.setValue(MOD_ELEMENT_TYPE, XML::getProperty(node, "element", 0));
}
modifiers.setValue(MOD_LIFETIME, XML::getProperty(node, "lifetime", 0) * 10);
//TODO: add child nodes for these modifiers (additive and factor)
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(node, "attack-delta", 0));
modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_RES, XML::getProperty(node, "defense", 0));
modifiers.setAttributeValue(CHAR_ATTR_STRENGTH, XML::getProperty(node, "strength", 0));
modifiers.setAttributeValue(CHAR_ATTR_AGILITY, XML::getProperty(node, "agility", 0));
modifiers.setAttributeValue(CHAR_ATTR_DEXTERITY, XML::getProperty(node, "dexterity", 0));
modifiers.setAttributeValue(CHAR_ATTR_VITALITY, XML::getProperty(node, "vitality", 0));
modifiers.setAttributeValue(CHAR_ATTR_INTELLIGENCE, XML::getProperty(node, "intelligence", 0));
modifiers.setAttributeValue(CHAR_ATTR_WILLPOWER, XML::getProperty(node, "willpower", 0));
if (maxPerSlot == 0)
{
LOG_WARN("Item Manager: Missing max-per-slot property for "
"item " << id << " in " << itemReferenceFile << '.');
maxPerSlot = 1;
}
if (itemType > ITEM_USABLE && itemType < ITEM_EQUIPMENT_AMMO &&
maxPerSlot != 1)
{
LOG_WARN("Item Manager: Setting max-per-slot property to 1 for "
"equipment " << id << " in " << itemReferenceFile << '.');
maxPerSlot = 1;
}
if (weight == 0)
{
LOG_WARN("Item Manager: Missing weight for item "
<< id << " in " << itemReferenceFile << '.');
weight = 1;
}
item->setWeight(weight);
item->setCost(value);
item->setMaxPerSlot(maxPerSlot);
//item->setScriptName(scriptName);
item->setModifiers(modifiers);
item->setSpriteID(sprite ? sprite : id);
++nbItems;
if (itemType == ITEM_EQUIPMENT_ONE_HAND_WEAPON ||
itemType == ITEM_EQUIPMENT_TWO_HANDS_WEAPON)
{
AttackZone *zone = new AttackZone;
if (attackShape == "cone")
{
zone->shape = ATTZONESHAPE_CONE;
}
else
{
LOG_WARN("Item Manager: Unknown attack zone shape \"" << attackShape
<<"\" for weapon " << id << " in " << itemReferenceFile << '.');
zone->shape = ATTZONESHAPE_CONE;
}
if (attackTarget == "multi")
{
zone->multiTarget = true;
}
else if (attackTarget == "single")
{
zone->multiTarget = false;
}
else
{
LOG_WARN("Item Manager: Unknown target mode \"" << attackTarget
<<"\" for weapon " << id << " in " << itemReferenceFile << '.');
zone->multiTarget = true;
}
zone->range = attackRange;
zone->angle = attackAngle;
item->setAttackZone(zone);
}
LOG_DEBUG("Item: ID: " << id << ", itemType: " << itemType
<< ", weight: " << weight << ", value: " << value <<
", scriptName: " << scriptName << ", maxPerSlot: " << maxPerSlot << ".");
}
LOG_INFO("Loaded " << nbItems << " items from "
<< itemReferenceFile << ".");
xmlFreeDoc(doc);
}
void ItemManager::deinitialize()
{
for (ItemClasses::iterator i = itemClasses.begin(), i_end = itemClasses.end(); i != i_end; ++i)
{
delete i->second;
}
itemClasses.clear();
}
ItemClass *ItemManager::getItem(int itemId)
{
ItemClasses::const_iterator i = itemClasses.find(itemId);
return i != itemClasses.end() ? i->second : NULL;
}