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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EFFECT_H
#define EFFECT_H
#include "game-server/actor.h"
#include "game-server/being.h"
class Effect : public Actor
{
public:
Effect(int id)
: Actor(OBJECT_EFFECT)
, mEffectId(id)
, mHasBeenShown(false)
, mBeing(NULL)
{}
int getEffectId() const
{ return mEffectId; }
Being *getBeing() const
{ return mBeing; }
/**
* Removes effect after it has been shown.
*/
virtual void update();
/**
* Called when the object has been shown to a player in the state loop.
*/
void show()
{ mHasBeenShown = true; }
bool setBeing(Being *b)
{
if (b)
{
setPosition(b->getPosition());
mBeing = b;
return true;
} else {
return false;
}
}
private:
int mEffectId;
bool mHasBeenShown;
Being *mBeing;
};
namespace Effects
{
/**
* Convenience methods to show an effect.
*/
void show(int id, MapComposite *map, const Point &pos);
void show(int id, MapComposite *map, Being *b);
// TODO: get this in sync with effects.xml
enum {
FIRE_BURST = 15
};
}
#endif
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