summaryrefslogblamecommitdiff
path: root/src/game-server/effect.cpp
blob: b7c6c6430e9bad3edc08dd552d4d35eb021d3b50 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
  
                   
                                                            
  
                                         
  
                                                                           



                                                                        
                                                                      




                                                                     
                                                                            

   
                               
 

                                     


                     
                      


                                       

                 
                                                          





                                         






                                                  
 
/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "game-server/effect.h"

#include "game-server/mapcomposite.h"
#include "game-server/state.h"

void Effect::update()
{
    if (mHasBeenShown)
        GameState::enqueueRemove(this);
}

namespace Effects
{
    void show(int id, MapComposite *map, const Point &pos)
    {
        Effect *effect = new Effect(id);
        effect->setMap(map);
        effect->setPosition(pos);
        GameState::enqueueInsert(effect);
    }
    void show(int id, MapComposite *map, Being *b)
    {
        Effect *effect = new Effect(id);
        effect->setMap(map);
        if (effect->setBeing(b))
            GameState::enqueueInsert(effect);
    }
}