/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "guildmanager.hpp"
#include "guild.hpp"
#include "protocol.h"
#include "defines.h"
#include "account-server/dalstorage.hpp"
#include "chat-server/chatclient.hpp"
#include "chat-server/chathandler.hpp"
GuildManager::GuildManager()
{
// Load stored guilds from db
mGuilds = storage->getGuildList();
}
GuildManager::~GuildManager()
{
for (std::list<Guild*>::iterator itr = mGuilds.begin();
itr != mGuilds.end(); ++itr)
{
delete *itr;
}
mGuilds.clear();
}
Guild* GuildManager::createGuild(const std::string &name, int playerId)
{
Guild *guild = new Guild(name);
// Add guild to db
storage->addGuild(guild);
// Add guild, and add owner
mGuilds.push_back(guild);
mOwners.push_back(playerId);
// put the owner in the guild
addGuildMember(guild, playerId);
// Set and save the member rights
storage->setMemberRights(guild->getId(), playerId, GAL_OWNER);
guild->setOwner(playerId);
return guild;
}
void GuildManager::removeGuild(Guild *guild)
{
if (!guild)
return;
storage->removeGuild(guild);
mOwners.remove(guild->getOwner());
mGuilds.remove(guild);
delete guild;
}
void GuildManager::addGuildMember(Guild *guild, int playerId)
{
if (!guild)
return;
storage->addGuildMember(guild->getId(), playerId);
guild->addMember(playerId);
}
void GuildManager::removeGuildMember(Guild *guild, int playerId)
{
if (!guild)
return;
// remove the user from the guild
storage->removeGuildMember(guild->getId(), playerId);
guild->removeMember(playerId);
// if theres no more members left delete the guild
if (guild->memberCount() == 0)
{
removeGuild(guild);
}
// remove the user from owners list
std::list<int>::iterator itr = mOwners.begin();
std::list<int>::iterator itr_end = mOwners.end();
while (itr != itr_end)
{
if ((*itr) == playerId)
mOwners.remove(playerId);
++itr;
}
}
Guild *GuildManager::findById(short id)
{
Guild *guild;
for (std::list<Guild*>::iterator itr = mGuilds.begin(),
itr_end = mGuilds.end();
itr != itr_end; ++itr)
{
guild = (*itr);
if (guild->getId() == id)
{
return guild;
}
}
return NULL;
}
Guild *GuildManager::findByName(const std::string &name)
{
Guild *guild;
for (std::list<Guild*>::iterator itr = mGuilds.begin(),
itr_end = mGuilds.end();
itr != itr_end; ++itr)
{
guild = (*itr);
if (guild->getName() == name)
{
return guild;
}
}
return NULL;
}
bool GuildManager::doesExist(const std::string &name)
{
return findByName(name) != NULL;
}
std::vector<Guild*> GuildManager::getGuildsForPlayer(int playerId) const
{
std::vector<Guild*> guildList;
for (std::list<Guild*>::const_iterator itr = mGuilds.begin();
itr != mGuilds.end(); ++itr)
{
if ((*itr)->checkInGuild(playerId))
{
guildList.push_back((*itr));
}
}
return guildList;
}
void GuildManager::disconnectPlayer(ChatClient *player)
{
std::vector<Guild*> guildList = getGuildsForPlayer(player->characterId);
for (std::vector<Guild*>::const_iterator itr = guildList.begin();
itr != guildList.end(); ++itr)
{
chatHandler->sendGuildListUpdate((*itr)->getName(),
player->characterName,
GUILD_EVENT_OFFLINE_PLAYER);
}
}
int GuildManager::changeMemberLevel(ChatClient *player, Guild *guild,
int playerId, int level)
{
if (guild->checkInGuild(player->characterId) && guild->checkInGuild(playerId))
{
int playerLevel = guild->getUserPermissions(player->characterId);
if (playerLevel == GAL_OWNER)
{
// player can modify anyones permissions
setUserRights(guild, playerId, level);
return 0;
}
}
return -1;
}
bool GuildManager::alreadyOwner(int playerId)
{
std::list<int>::iterator itr = mOwners.begin();
std::list<int>::iterator itr_end = mOwners.end();
while (itr != itr_end)
{
if ((*itr) == playerId)
{
return true;
}
++itr;
}
return false;
}
void GuildManager::setUserRights(Guild *guild, int playerId, int rights)
{
// Set and save the member rights
storage->setMemberRights(guild->getId(), playerId, rights);
// Set with guild
guild->setUserPermissions(playerId, rights);
}