/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "guildmanager.hpp"
#include "guild.hpp"
#include "account-server/dalstorage.hpp"
GuildManager::GuildManager()
{
// Load stored guilds from db
mGuilds = storage->getGuildList();
}
GuildManager::~GuildManager()
{
for (std::list<Guild*>::iterator itr = mGuilds.begin();
itr != mGuilds.end(); ++itr)
{
delete *itr;
}
mGuilds.clear();
}
Guild* GuildManager::createGuild(const std::string &name, const std::string &playerName)
{
Guild *guild = new Guild(name);
// Add guild to db
storage->addGuild(guild);
// Make sure to add guild to mGuilds before searching for it to add the
// player
mGuilds.push_back(guild);
addGuildMember(guild, playerName);
return guild;
}
void GuildManager::removeGuild(Guild *guild)
{
if (!guild)
return;
storage->removeGuild(guild);
mGuilds.remove(guild);
delete guild;
}
void GuildManager::addGuildMember(Guild *guild, const std::string &playerName)
{
if (!guild)
return;
storage->addGuildMember(guild->getId(), playerName);
guild->addMember(playerName);
}
void GuildManager::removeGuildMember(Guild *guild, const std::string &playerName)
{
if (!guild)
return;
storage->removeGuildMember(guild->getId(), playerName);
guild->removeMember(playerName);
if(guild->totalMembers() == 0)
{
removeGuild(guild);
}
}
Guild *GuildManager::findById(short id)
{
Guild *guild;
for (std::list<Guild*>::iterator itr = mGuilds.begin(),
itr_end = mGuilds.end();
itr != itr_end; ++itr)
{
guild = (*itr);
if (guild->getId() == id)
{
return guild;
}
}
return NULL;
}
Guild *GuildManager::findByName(const std::string &name)
{
Guild *guild;
for (std::list<Guild*>::iterator itr = mGuilds.begin(),
itr_end = mGuilds.end();
itr != itr_end; ++itr)
{
guild = (*itr);
if (guild->getName() == name)
{
return guild;
}
}
return NULL;
}
bool GuildManager::doesExist(const std::string &name)
{
return findByName(name) != NULL;
}
std::vector<Guild*> GuildManager::getGuilds(const std::string &name)
{
Guild *guild;
std::vector<Guild*> guildList;
// Iterate through all guilds, get the number of members
// Check if any of the members match the specified name
// Add the guild to the list if they match, and return
// the list of all guilds the user with that name belongs to
for (std::list<Guild*>::iterator itr = mGuilds.begin(),
itr_end = mGuilds.end();
itr != itr_end; ++itr)
{
guild = (*itr);
for (int i = 0; i < guild->totalMembers(); ++i)
{
if (guild->getMember(i) == name)
{
guildList.push_back(guild);
break;
}
}
}
return guildList;
}