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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_CHARACTERDATA
#define _TMWSERV_CHARACTERDATA
#include "abstractcharacterdata.hpp"
#include "defines.h"
#include <string>
#include <vector>
#include "utils/countedptr.h"
#include "point.h"
class MessageIn;
class CharacterData: public AbstractCharacterData
{
public:
CharacterData(std::string const &name, int id = -1);
/**
* Constructor used for creating a character from a serialised message.
*/
CharacterData(MessageIn & msg);
/**
* Get and set methods
*/
/** Gets the database id of the character. */
int
getDatabaseID() const { return mDatabaseID; }
/** Sets the database id of the character. */
void
setDatabaseID(int id) { mDatabaseID = id; }
/** Gets the account id of the account the character belongs to. */
int
getAccountID() const { return mAccountID; }
/** Sets the account id of the account the character belongs to. */
void
setAccountID(int id) { mAccountID = id; }
/** Gets the name of the character. */
std::string const &
getName() const { return mName; }
/** Sets the name of the character. */
void
setName(const std::string& name) { mName = name; }
/** Gets the gender of the character (male / female). */
int
getGender() const { return mGender; }
/** Sets the gender of the character (male / female). */
void
setGender(int gender) { mGender = gender; }
/** Gets the hairstyle of the character. */
int
getHairStyle() const { return mHairStyle; }
/** Sets the hairstyle of the character. */
void
setHairStyle(int style) { mHairStyle = style; }
/** Gets the haircolor of the character. */
int
getHairColor() const { return mHairColor; }
/** Sets the haircolor of the character. */
void
setHairColor(int color) { mHairColor = color; }
/** Gets the level of the character. */
int
getLevel() const { return mLevel; }
/** Sets the level of the character. */
void
setLevel(int level) { mLevel = level; }
/** Gets the amount of money the character has. */
int
getMoney() const { return mMoney; }
/** Sets the amount of money the character has. */
void
setMoney(int amount) { mMoney = amount; }
/** Gets the value of a base attribute of the character. */
unsigned short
getBaseAttribute(int attributeNumber) const
{ return mBaseAttributes[attributeNumber]; }
/** Sets the value of a base attribute of the character. */
void
setBaseAttribute(int attributeNumber, int value)
{ mBaseAttributes[attributeNumber] = value; }
/** Gets the Id of the map that the character is on. */
int
getMapId() const { return mMapId; }
/** Sets the Id of the map that the character is on. */
void
setMapId(int mapId) { mMapId = mapId; }
/** Gets the position of the character on the map. */
Point const &
getPosition() const { return mPos; }
/** Sets the position of the character on the map. */
void
setPosition(const Point &p) { mPos = p; }
/** Returns the number of inventory items. */
int
getNumberOfInventoryItems() const { return mInventory.size(); }
/** Returns a reference to the item in inventory at slot. */
InventoryItem const &
getInventoryItem(unsigned short slot) const;
/** Clears the inventory, in preperation for an update. */
void
clearInventory() { mInventory.clear(); }
/** Adds an inventory item to the inventory. */
void
addItemToInventory(const InventoryItem& item);
/** Add a guild to the character */
void addGuild(const std::string &name) { mGuilds.push_back(name); }
/** Returns a list of guilds the player belongs to */
std::vector<std::string>
getGuilds() const { return mGuilds; }
private:
CharacterData(CharacterData const &);
CharacterData &operator=(CharacterData const &);
int mDatabaseID; //!< Character database ID.
//!< (-1) if not set yet.
int mAccountID; //!< Account ID of the account the character
//!< belongs to. (-1) if not set yet.
std::string mName; //!< Name of the character.
unsigned char mGender; //!< Gender of the being.
unsigned char mHairStyle; //!< Hair Style of the being.
unsigned char mHairColor; //!< Hair Color of the being.
unsigned char mLevel; //!< Level of the being.
unsigned int mMoney; //!< Wealth of the being.
unsigned short mBaseAttributes[NB_BASE_ATTRIBUTES]; //!< The attributes of the
//!< character.
unsigned short mMapId; //!< Map the being is on.
Point mPos; //!< Position the being is at.
std::vector< InventoryItem > mInventory; //!< All the possesions of
//!< the character.
std::vector<std::string> mGuilds; //!< All the guilds the player
//!< belongs to.
};
// Utility typedefs
/**
* Type definition for a smart pointer to CharacterData.
*/
typedef utils::CountedPtr< CharacterData > CharacterPtr;
/**
* Type definition for a list of Characters.
*/
typedef std::vector< CharacterPtr > Characters;
#endif
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