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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
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<Project>
<Option title="ManaServ Gameserver" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="gameserver.exe" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option='-DPACKAGE_VERSION="\"2nd milestone\""' />
<Add option="-DNOGDI" />
<Add directory="src" />
</Compiler>
<Linker>
<Add library="ws2_32" />
<Add library="winmm" />
</Linker>
</Target>
<Target title="unix">
<Option output="bin\gameserver" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Option parameters="--verbosity 4" />
<Compiler>
<Add option="-g" />
<Add directory="src" />
<Add directory="\usr\local\include\libxml2" />
<Add directory="\usr\local\include\lua51" />
</Compiler>
<Linker>
<Add library="pthread" />
<Add directory="\usr\local\lib\lua51" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="default;" />
</VirtualTargets>
<Compiler>
<Add option="-g" />
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-Wno-switch" />
<Add option="-Wno-unknown-pragmas" />
<Add directory="libs\enet\include" />
<Add directory="..\include" />
<Add directory="include" />
<Add directory="..\include\libxml2" />
<Add directory="include\libxml2" />
</Compiler>
<Linker>
<Add library="xml2" />
<Add library="physfs" />
<Add library="z" />
<Add library="lua" />
<Add directory="..\lib" />
<Add directory="lib" />
</Linker>
<Unit filename="libs\enet\include\enet\callbacks.h" />
<Unit filename="libs\enet\callbacks.c" />
<Unit filename="libs\enet\compress.c" />
<Unit filename="libs\enet\include\enet\enet.h" />
<Unit filename="libs\enet\host.c" />
<Unit filename="libs\enet\include\enet\list.h" />
<Unit filename="libs\enet\list.c" />
<Unit filename="libs\enet\packet.c" />
<Unit filename="libs\enet\peer.c" />
<Unit filename="libs\enet\include\enet\protocol.h" />
<Unit filename="libs\enet\protocol.c" />
<Unit filename="libs\enet\include\enet\time.h" />
<Unit filename="libs\enet\include\enet\types.h" />
<Unit filename="libs\enet\include\enet\unix.h" />
<Unit filename="libs\enet\unix.c" />
<Unit filename="libs\enet\include\enet\utility.h" />
<Unit filename="libs\enet\include\enet\win32.h" />
<Unit filename="libs\enet\win32.c" />
<Unit filename="src\common\configuration.cpp" />
<Unit filename="src\common\configuration.h" />
<Unit filename="src\common\inventorydata.h" />
<Unit filename="src\common\permissionmanager.cpp" />
<Unit filename="src\common\permissionmanager.h" />
<Unit filename="src\common\resourcemanager.cpp" />
<Unit filename="src\common\resourcemanager.h" />
<Unit filename="src\common\transaction.h" />
<Unit filename="src\common\defines.h" />
<Unit filename="src\game-server\accountconnection.cpp" />
<Unit filename="src\game-server\accountconnection.h" />
<Unit filename="src\game-server\actor.cpp" />
<Unit filename="src\game-server\actor.h" />
<Unit filename="src\game-server\attribute.cpp" />
<Unit filename="src\game-server\attribute.h" />
<Unit filename="src\game-server\attributemanager.cpp" />
<Unit filename="src\game-server\attributemanager.h" />
<Unit filename="src\game-server\autoattack.cpp" />
<Unit filename="src\game-server\autoattack.h" />
<Unit filename="src\game-server\being.cpp" />
<Unit filename="src\game-server\being.h" />
<Unit filename="src\game-server\buysell.cpp" />
<Unit filename="src\game-server\buysell.h" />
<Unit filename="src\game-server\character.cpp" />
<Unit filename="src\game-server\character.h" />
<Unit filename="src\game-server\collisiondetection.cpp" />
<Unit filename="src\game-server\collisiondetection.h" />
<Unit filename="src\game-server\commandhandler.cpp" />
<Unit filename="src\game-server\commandhandler.h" />
<Unit filename="src\game-server\effect.cpp" />
<Unit filename="src\game-server\effect.h" />
<Unit filename="src\game-server\eventlistener.h" />
<Unit filename="src\game-server\gamehandler.cpp" />
<Unit filename="src\game-server\gamehandler.h" />
<Unit filename="src\game-server\inventory.cpp" />
<Unit filename="src\game-server\inventory.h" />
<Unit filename="src\game-server\item.cpp" />
<Unit filename="src\game-server\item.h" />
<Unit filename="src\game-server\itemmanager.cpp" />
<Unit filename="src\game-server\itemmanager.h" />
<Unit filename="src\game-server\main-game.cpp" />
<Unit filename="src\game-server\map.cpp" />
<Unit filename="src\game-server\map.h" />
<Unit filename="src\game-server\mapcomposite.cpp" />
<Unit filename="src\game-server\mapcomposite.h" />
<Unit filename="src\game-server\mapmanager.cpp" />
<Unit filename="src\game-server\mapmanager.h" />
<Unit filename="src\game-server\mapreader.cpp" />
<Unit filename="src\game-server\mapreader.h" />
<Unit filename="src\game-server\monster.cpp" />
<Unit filename="src\game-server\monster.h" />
<Unit filename="src\game-server\monstermanager.cpp" />
<Unit filename="src\game-server\monstermanager.h" />
<Unit filename="src\game-server\npc.cpp" />
<Unit filename="src\game-server\npc.h" />
<Unit filename="src\game-server\postman.h" />
<Unit filename="src\game-server\quest.cpp" />
<Unit filename="src\game-server\quest.h" />
<Unit filename="src\game-server\skillmanager.cpp" />
<Unit filename="src\game-server\skillmanager.h" />
<Unit filename="src\game-server\spawnarea.cpp" />
<Unit filename="src\game-server\spawnarea.h" />
<Unit filename="src\game-server\state.cpp" />
<Unit filename="src\game-server\state.h" />
<Unit filename="src\game-server\statuseffect.cpp" />
<Unit filename="src\game-server\statuseffect.h" />
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<Unit filename="src\game-server\statusmanager.h" />
<Unit filename="src\game-server\thing.cpp" />
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<Unit filename="src\game-server\trade.cpp" />
<Unit filename="src\game-server\trade.h" />
<Unit filename="src\game-server\trigger.cpp" />
<Unit filename="src\game-server\trigger.h" />
<Unit filename="src\manaserv-game.rc">
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</Unit>
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<Unit filename="src\net\bandwidth.h" />
<Unit filename="src\net\connection.cpp" />
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<Unit filename="src\net\connectionhandler.cpp" />
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<Unit filename="src\net\messagein.cpp" />
<Unit filename="src\net\messagein.h" />
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<Unit filename="src\net\messageout.h" />
<Unit filename="src\net\netcomputer.cpp" />
<Unit filename="src\net\netcomputer.h" />
<Unit filename="src\utils\point.h" />
<Unit filename="src\common\manaserv_protocol.h" />
<Unit filename="src\scripting\lua.cpp" />
<Unit filename="src\scripting\luascript.cpp" />
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<Unit filename="src\utils\zlib.cpp" />
<Unit filename="src\utils\zlib.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>
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