summaryrefslogtreecommitdiff
path: root/src/net/manaserv/inventoryhandler.h
blob: 808acb963767a6b4a3d8ae50da8bc3ae414539c8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2012  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef NET_MANASERV_INVENTORYHANDLER_H
#define NET_MANASERV_INVENTORYHANDLER_H

#include "equipment.h"
#include "eventlistener.h"

#include "net/inventoryhandler.h"

#include "net/manaserv/messagehandler.h"

#include <vector>

namespace ManaServ {

class EquipBackend : public Equipment::Backend, public EventListener
{
    public:
        EquipBackend();

        ~EquipBackend();

        Item *getEquipment(int slotIndex) const;
        std::string getSlotName(int slotIndex) const;
        void clear();

        void equip(int itemId, int slotTypeId, int amountUsed = 1,
                   int itemInstance = 0);
        void unequip(int slotTypeId);

        void event(Event::Channel channel, const Event &event);

        int getSlotNumber() const
        { return mSlots.size(); }

        unsigned int getVisibleSlotsNumber() const
        { return mVisibleSlots; }

        void triggerUnequip(int slotIndex) const;

        bool isWeaponSlot(int slotTypeId) const;
        bool isAmmoSlot(int slotTypeId) const;

        Position getBoxPosition(unsigned int slotIndex) const;

        const std::string& getBoxBackground(unsigned int slotIndex) const;

    private:
        void readEquipFile();

        void readBoxNode(xmlNodePtr slotNode);

        struct Slot {
            Slot():
                item(0),
                slotTypeId(0),
                subId(0),
                itemInstance(0),
                weaponSlot(false),
                ammoSlot(false)
            {}

            // Generic info
            std::string name;

            // The Item reference, used for graphical representation
            // and info.
            Item *item;

            // Manaserv specific info

            // Used to know which (server-side) slot id it is.
            unsigned int slotTypeId;
            // Static part
            // The sub id is used to know in which order the slots are
            // when the slotType has more than one slot capacity:
            // I.e.: capacity = 6, subId will be between 1 and 6
            // for each slots in the map.
            // This is used to sort the multimap along with the slot id.
            unsigned int subId;

            // This is the (per character) unique item Id, used especially when
            // equipping the same item multiple times on the same slot type.
            unsigned int itemInstance;

            // Tell whether the slot is a weapon slot
            bool weaponSlot;

            // Tell whether the slot is an ammo slot
            bool ammoSlot;
         };

        unsigned int mVisibleSlots;

        // slot client index, slot info
        typedef std::map<unsigned int, Slot> Slots;
        Slots mSlots;
        std::vector<Position> mBoxesPositions;
        std::vector<std::string> mBoxesBackgroundFile;
};

class InventoryHandler : public MessageHandler, Net::InventoryHandler,
        public EventListener
{
    public:
        InventoryHandler();

        void handleMessage(MessageIn &msg);

        void event(Event::Channel channel, const Event &event);

        bool canSplit(const Item *item);

        size_t getSize(int type) const;

        bool isWeaponSlot(unsigned int slotTypeId) const
        { return mEquipBackend.isWeaponSlot(slotTypeId); }

        bool isAmmoSlot(unsigned int slotTypeId) const
        { return mEquipBackend.isAmmoSlot(slotTypeId); }

        unsigned int getVisibleSlotsNumber() const
        { return mEquipBackend.getVisibleSlotsNumber(); }

        Position getBoxPosition(unsigned int slotIndex) const
        { return mEquipBackend.getBoxPosition(slotIndex); }

        const std::string& getBoxBackground(unsigned int slotIndex) const
        { return mEquipBackend.getBoxBackground(slotIndex); }

    private:
        EquipBackend mEquipBackend;
};

} // namespace ManaServ

#endif // NET_MANASERV_INVENTORYHANDLER_H