summaryrefslogtreecommitdiff
path: root/src/gui/tradewindow.h
blob: 20da4574fc3a8f182a482ebae07c7f95f622d2fb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2012  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRADE_H
#define TRADE_H

#include "gui/widgets/window.h"

#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>

#include <memory>

class Inventory;
class Item;
class ItemContainer;
class ScrollArea;

/**
 * Trade dialog.
 *
 * \ingroup Interface
 */
class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
{
    public:
        TradeWindow();

        ~TradeWindow();

        /**
         * Displays expected money in the trade window.
         */
        void setMoney(int quantity);

        /**
         * Add an item to the trade window.
         */
        void addItem(int id, bool own, int quantity);

        /**
         * Reset both item containers
         */
        void reset();

        /**
         * Add an item to the trade window.
         */
        void addItem(int id, bool own, int quantity, bool equipment);

        /**
         * Change quantity of an item.
         */
        void changeQuantity(int index, bool own, int quantity);

        /**
         * Increase quantity of an item.
         */
        void increaseQuantity(int index, bool own, int quantity);

        /**
         * Player received ok message from server
         */
        void receivedOk(bool own);

        /**
         * Send trade packet.
         */
        void tradeItem(Item *item, int quantity);

        /**
         * Updates the labels and makes sure only one item is selected in
         * either my inventory or partner inventory.
         */
        void valueChanged(const gcn::SelectionEvent &event);

        /**
         * Called when receiving actions from the widgets.
         */
        void action(const gcn::ActionEvent &event);

        /**
         * Closes the Trade Window, as well as telling the server that the
         * window has been closed.
         */
        void close();

    private:
        enum Status
        {
            PREPARING, /**< Players are adding items. (1) */
            PROPOSING, /**< Local player has confirmed the trade. (1) */
            ACCEPTING, /**< Accepting the trade. (2) */
            ACCEPTED  /**< Local player has accepted the trade. */
        };

        /**
         * Sets the current status of the trade.
         */
        void setStatus(Status s);

        typedef const std::unique_ptr<Inventory> InventoryPtr;
        InventoryPtr mMyInventory;
        InventoryPtr mPartnerInventory;

        ItemContainer *mMyItemContainer;
        ItemContainer *mPartnerItemContainer;

        gcn::Label *mMoneyLabel;
        gcn::Button *mAddButton;
        gcn::Button *mOkButton;
        gcn::Button  *mMoneyChangeButton;
        gcn::TextField *mMoneyField;

        Status mStatus;
        bool mOkOther, mOkMe;
};

extern TradeWindow *tradeWindow;

#endif