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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-09-11 11:58:50 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-09-11 12:16:23 +0200
commit6ed5449ea0b8e7356304dd4f6705dcc0ac11647e (patch)
tree4658407acb50b88e8bd3a990a881feaf53242472 /src/map.h
parent248a274ec6c6e4b5e1f1eb76cf4c6f8b43ac02d3 (diff)
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Fixed drawing glitch with overwide tiles
The layer rendering code was not prepared to handle tiles that were wider than the tile width of the map. This commit also fixes the initialization of the maximum tile height, which was based on the map height rather than the tile height. This could slightly reduce overdraw for some maps. Reviewed-by: Stefan Beller <stefanbeller@googlemail.com>
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.h b/src/map.h
index 9fc32232..2e0eb614 100644
--- a/src/map.h
+++ b/src/map.h
@@ -360,7 +360,7 @@ class Map : public Properties
int mWidth, mHeight;
int mTileWidth, mTileHeight;
- int mMaxTileHeight;
+ int mMaxTileHeight, mMaxTileWidth;
MetaTile *mMetaTiles;
Layers mLayers;
Tilesets mTilesets;