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/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: vector.h 3541 2007-08-29 00:31:59Z b_lindeijer $
*/
#ifndef _TMW_VECTOR_H_
#define _TMW_VECTOR_H_
/**
* Vector class. Represents either a 3D point in space, a velocity or a force.
* Provides several convenient operator overloads.
*/
class Vector
{
public:
/**
* Constructor.
*/
Vector():
x(0.0f),
y(0.0f),
z(0.0f)
{}
/**
* Constructor.
*/
Vector(float x, float y, float z):
x(x),
y(y),
z(z)
{}
/**
* Copy constructor.
*/
Vector(const Vector &v):
x(v.x),
y(v.y),
z(v.z)
{}
/**
* Scale vector operator.
*/
Vector operator*(float c) const
{
return Vector(x * c,
y * c,
z * c);
}
/**
* In-place scale vector operator.
*/
void operator*=(float c)
{
x *= c;
y *= c;
z *= c;
}
/**
* Scale vector operator.
*/
Vector operator/(float c) const
{
return Vector(x / c,
y / c,
z / c);
}
/**
* Add vector operator.
*/
Vector operator+(const Vector &v) const
{
return Vector(x + v.x,
y + v.y,
z + v.z);
}
/**
* In-place add vector operator.
*/
void operator+=(const Vector &v)
{
x += v.x;
y += v.y;
z += v.z;
}
/**
* Substract vector operator.
*/
Vector operator-(const Vector &v) const
{
return Vector(x - v.x,
y - v.y,
z - v.z);
}
/**
* In-place substract vector operator.
*/
void operator-=(const Vector &v)
{
x -= v.x;
y -= v.y;
z -= v.z;
}
float x, y, z;
};
#endif
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