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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SIMPLEANIMAION_H
#define _TMW_SIMPLEANIMAION_H
#include "resources/animation.h"
class Frame;
class Graphics;
/**
* This class is a leightweight alternative to the AnimatedSprite class.
* It hosts a looping animation without actions and directions.
*/
class SimpleAnimation
{
public:
SimpleAnimation(Animation *animation):
mAnimation(animation),
mAnimationTime(0),
mAnimationPhase(0),
mCurrentFrame(mAnimation->getFrame(0))
{};
~SimpleAnimation();
void update(unsigned int timePassed);
Image *getCurrentImage() const;
private:
Animation *mAnimation; /**< The hosted animation */
unsigned int mAnimationTime; /**< Time in game ticks the current frame is shown*/
unsigned int mAnimationPhase; /**< Index of current animation phase*/
Frame *mCurrentFrame; /**< Current animation phase */
};
#endif
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