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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_RESOURCE_MANAGER_H
#define _TMW_RESOURCE_MANAGER_H
#include <map>
#include <string>
#include "resource.h"
#include "image.h"
#include "music.h"
#include "soundeffect.h"
/**
* A resource entry descriptor.
*/
struct ResourceEntry
{
ResourceEntry();
Resource *resource;
std::string filePath;
};
/**
* A class for loading and managing resources.
*/
class ResourceManager
{
public:
/**
* An enumeration of resource types.
*/
enum E_RESOURCE_TYPE
{
MAP,
MUSIC,
IMAGE,
SCRIPT,
TILESET,
SOUND_EFFECT
};
/**
* Constructor.
*/
ResourceManager();
/**
* Destructor.
*/
~ResourceManager();
/**
* Creates a resource and adds it to the resource map. The idPath is
* converted into the appropriate path for the current operating system
* and the resource is loaded.
*
* @param type The type of resource to load.
* @param idPath The resource identifier path.
* @param flags Flags to control the loading of certain resources.
* @return A valid resource or <code>NULL</code> if the resource could
* not be loaded.
*/
Resource *get(
const E_RESOURCE_TYPE &type,
const std::string &idPath,
int flags = 0);
/**
* Convenience wrappers around ResourceManager::create.
*/
Image *getImage(const std::string &idPath, int flags = 0);
Music *getMusic(const std::string &idPath);
SoundEffect *getSoundEffect(const std::string &idPath);
/**
* Returns an instance of the class, creating one if it does not
* already exist.
*/
static ResourceManager *getInstance();
/**
* Deletes the class instance if it exists.
*/
static void deleteInstance();
private:
/**
* Searches for zip files and adds them to the PhysicsFS search path.
*/
void searchAndAddZipFiles();
/**
* Allocates data into a buffer pointer for raw data loading
*
* @param fileName The name of the file to be loaded
* @param buffer The empty buffer into which the data will be loaded
*
* @return The size of the file that was loaded
*/
void *loadFile(const std::string &fileName, int &fileSize);
static ResourceManager *instance;
std::map<std::string, ResourceEntry> resources;
};
#endif
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