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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_RESOURCE_H
#define _TMW_RESOURCE_H
#include <string>
//#include <SDL/SDL.h>
/**
* A generic reference counted resource object.
*/
class Resource
{
public:
/**
* Constructor
*/
Resource();
/**
* Frees this objects internal resources.
*/
virtual void unload() = 0;
/**
* Indicates whether or not a resource is loaded.
* @return <code>true</code> if resource is loaded
* <code>false</code> otherwise.
*/
virtual bool isLoaded() const;
/**
* Increments the internal reference count.
*/
void incRef();
/**
* Decrements the reference count and deletes the object
* if no references are left.
* @return <code>true</code> if the object was deleted
* <code>false</code> otherwise.
*/
bool decRef();
protected:
bool loaded;
private:
unsigned int referenceCount;
};
#endif
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