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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MONSTERINFO_H
#define MONSTERINFO_H
#include "being.h"
#include <list>
#include <map>
#include <string>
#include <vector>
enum MonsterSoundEvent
{
MONSTER_EVENT_HIT,
MONSTER_EVENT_MISS,
MONSTER_EVENT_HURT,
MONSTER_EVENT_DIE
};
struct MonsterAttack
{
std::string missileParticle;
std::string particleEffect;
SpriteAction action;
};
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
*
* @see MonsterDB
*/
class MonsterInfo
{
public:
MonsterInfo();
~MonsterInfo();
void setName(const std::string &name) { mName = name; }
void addSprite(const std::string &filename)
{ mSprites.push_back(filename); }
void setTargetCursorSize(Being::TargetCursorSize targetCursorSize)
{ mTargetCursorSize = targetCursorSize; }
void addSound(MonsterSoundEvent event, const std::string &filename);
void addParticleEffect(const std::string &filename);
const std::string &getName() const
{ return mName; }
const std::list<std::string>& getSprites() const
{ return mSprites; }
Being::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
const std::string &getSound(MonsterSoundEvent event) const;
void addMonsterAttack(int id,
const std::string &particleEffect,
SpriteAction action,
const std::string &missileParticle);
const std::string &getAttackParticleEffect(int attackType) const;
const std::string &getAttackMissileParticle(int attackType) const;
SpriteAction getAttackAction(int attackType) const;
const std::list<std::string>& getParticleEffects() const
{ return mParticleEffects; }
private:
std::string mName;
std::list<std::string> mSprites;
Being::TargetCursorSize mTargetCursorSize;
std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds;
std::map<int, MonsterAttack*> mMonsterAttacks;
std::list<std::string> mParticleEffects;
};
#endif // MONSTERINFO_H
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