summaryrefslogtreecommitdiff
path: root/src/resources/iteminfo.h
blob: d3dd4908e6eb1175fb8d2260092dfe28d5e3bd90 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 *  Aethyra
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of Aethyra based on original code
 *  from The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef ITEMINFO_H
#define ITEMINFO_H

#include <map>
#include <string>
#include <vector>

#include "spritedef.h"

#include "../being.h"

enum EquipmentSoundEvent
{
    EQUIP_EVENT_STRIKE,
    EQUIP_EVENT_HIT
};

/**
 * Defines a class for storing item infos. This includes information used when
 * the item is equipped.
 */
class ItemInfo
{
    public:
        /**
         * Constructor.
         */
        ItemInfo():
            mType(""),
            mWeight(0),
            mView(0),
            mAttackType(ACTION_DEFAULT)
        {
        }

        void setId(int id)
        { mId = id; }

        int getId() const
        { return mId; }

        void setName(const std::string &name)
        { mName = name; }

        const std::string& getName() const
        { return mName; }

        void setImageName(const std::string &imageName)
        { mImageName = imageName; }

        const std::string& getImageName() const
        { return mImageName; }

        void setDescription(const std::string &description)
        { mDescription = description; }

        const std::string& getDescription() const
        { return mDescription; }

        void setEffect(const std::string &effect)
        { mEffect = effect; }

        const std::string& getEffect() const { return mEffect; }

        void setType(const std::string& type)
        { mType = type; }

        const std::string& getType() const { return mType; }

        void setWeight(short weight)
        { mWeight = weight; }

        short getWeight() const
        { return mWeight; }

        void setView(int view)
        { mView = view; }

        void setSprite(const std::string &animationFile, Gender gender)
        { mAnimationFiles[gender] = animationFile; }

        const std::string& getSprite(Gender gender) const;

        void setWeaponType(int);

        SpriteAction getAttackType() const
        { return mAttackType; }

        void addSound(EquipmentSoundEvent event, const std::string &filename);

        const std::string& getSound(EquipmentSoundEvent event) const;

    protected:
        std::string mImageName;        /**< The filename of the icon image. */
        std::string mName;
        std::string mDescription;      /**< Short description. */
        std::string mEffect;           /**< Description of effects. */
        std::string mType;             /**< Item type. */
        short mWeight;                 /**< Weight in grams. */
        int mView;                     /**< Item ID of how this item looks. */
        int mId;                       /**< Item ID */

        // Equipment related members
        SpriteAction mAttackType;      /**< Attack type, in case of weapon. */

        /** Maps gender to sprite filenames. */
        std::map<int, std::string> mAnimationFiles;

        /** Stores the names of sounds to be played at certain event. */
        std::map< EquipmentSoundEvent, std::vector<std::string> > mSounds;
};

#endif