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/*
 *  Aethyra
 *  Copyright 2009 Aethyra Development Team
 *
 *  This file is part of Aethyra.
 *
 *  Aethyra is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  Aethyra is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Aethyra; if not, write to the Free Software Foundation,
 *  Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "emotedb.h"
#include "resourcemanager.h"

#include "../log.h"

#include "../utils/dtor.h"
#include "../utils/gettext.h"
#include "../utils/xml.h"

namespace
{
    EmoteInfos mEmoteInfos;
    EmoteInfo mUnknown;
    bool mLoaded = false;
    int mLastEmote = 0;
}

void EmoteDB::load()
{
    if (mLoaded)
        return;

    mLastEmote = 0;

    EmoteSprite *unknownSprite = new EmoteSprite;
    unknownSprite->sprite = "error.xml";
    unknownSprite->name = "unknown";
    unknownSprite->variant = 0;
    mUnknown.sprites.push_back(unknownSprite);

    logger->log(_("Initializing emote database..."));

    XML::Document doc("emotes.xml");
    xmlNodePtr rootNode = doc.rootNode();

    if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "emotes"))
    {
        logger->log(_("Emote Database: Error while loading emotes.xml!"));
        return;
    }

    //iterate <emote>s
    for_each_xml_child_node(emoteNode, rootNode)
    {
        if (!xmlStrEqual(emoteNode->name, BAD_CAST "emote"))
            continue;

        int id = XML::getProperty(emoteNode, "id", -1);
        if (id == -1)
        {
            logger->log(_("Emote Database: Emote with missing ID in emotes.xml!"));
            continue;
        }

        EmoteInfo *currentInfo = new EmoteInfo;

        for_each_xml_child_node(spriteNode, emoteNode)
        {
            if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
            {
                EmoteSprite *currentSprite = new EmoteSprite;
                currentSprite->sprite = (const char*) spriteNode->xmlChildrenNode->content;
                currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
                currentInfo->sprites.push_back(currentSprite);
            }
            else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
            {
                std::string particlefx = (const char*) spriteNode->xmlChildrenNode->content;
                currentInfo->particles.push_back(particlefx);
            }
        }
        mEmoteInfos[id] = currentInfo;
        if (id > mLastEmote) mLastEmote = id;
    }

    mLoaded = true;
}

void EmoteDB::unload()
{
    for (   EmoteInfosIterator i = mEmoteInfos.begin();
            i != mEmoteInfos.end();
            i++)
    {
        while (!i->second->sprites.empty())
        {
            delete i->second->sprites.front();
            i->second->sprites.pop_front();
        }
        delete i->second;
    }

    mEmoteInfos.clear();

    while (!mUnknown.sprites.empty())
    {
        delete mUnknown.sprites.front();
        mUnknown.sprites.pop_front();
    }

    mLoaded = false;
}

const EmoteInfo& EmoteDB::get(int id)
{
    EmoteInfosIterator i = mEmoteInfos.find(id);

    if (i == mEmoteInfos.end())
    {
        logger->log(_("EmoteDB: Warning, unknown emote ID %d requested"), id);
        return mUnknown;
    }
    else
    {
        return *(i->second);
    }
}

const int& EmoteDB::getLast()
{
    return mLastEmote;
}