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/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PLAYERINFO_H
#define PLAYERINFO_H
#include <map>
#include <string>
enum Attribute
{
LEVEL,
HP, MAX_HP,
MP, MAX_MP,
EXP, EXP_NEEDED,
MONEY,
TOTAL_WEIGHT, MAX_WEIGHT,
SKILL_POINTS,
CHAR_POINTS, CORR_POINTS
};
struct Stat
{
int base;
int mod;
int exp;
int expneed;
};
typedef std::map<int, int> IntMap;
typedef std::map<int, Stat> StatMap;
struct PlayerInfoBackend
{
public:
IntMap mAttributes;
StatMap mStats;
};
/**
* A database like class which holds global info about the localplayer
*/
class PlayerInfo
{
// NOTE: All agruements for 'bool notify' is to determine if
// a event is to be triggered
public:
static void setBackend(const PlayerInfoBackend &backend);
/**
* Attributes for things like money and exp
*/
static int getAttribute(int id);
static void setAttribute(int id, int value, bool notify = true);
/**
* Stats are modifiable attributes basicilly, like str, crit, trade
*/
static int getStatBase(int id);
static void setStatBase(int id, int value, bool notify = true);
static int getStatMod(int id);
static void setStatMod(int id, int value, bool notify = true);
// Base + mod
static int getStatEffective(int id);
static void setStatLevel(int id, int value, bool notify = true);
static std::pair<int, int> getStatExperience(int id);
static void setStatExperience(int id, int have, int need, bool notify = true);
private:
// Triggers send events for action.
static void triggerAttr(int id);
static void triggerStat(int id);
static PlayerInfoBackend mData;
};
#endif
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