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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_PLAYER_H
#define _TMW_PLAYER_H

#include "being.h"

class Graphics;
class Map;

class Player;

class PlayerNameDrawStrategy
{
public:
    virtual ~PlayerNameDrawStrategy(void) {}

    /**
     * Draw the player's name
     */
    virtual void draw(Player *p, Graphics *graphics, int px, int py) = 0;
};

/**
 * A player being. Players have their name drawn beneath them. This class also
 * implements player-specific loading of base sprite, hair sprite and equipment
 * sprites.
 */
class Player : public Being
{
    public:
        Player(int id, int job, Map *map);

        virtual void
        logic();

        virtual Type
        getType() const;

        virtual void
        drawName(Graphics *graphics, int offsetX, int offsetY);

        virtual void
        setGender(int gender);

        /**
         * Sets the hair style and color for this player.
         *
         * Only for convenience in 0.0 client. When porting
         * this to the trunk remove this function and
         * call setSprite directly instead. The server should
         * provide the hair ID and coloring in the same way
         * it does for other equipment pieces.
         *
         */
        void setHairStyle(int style, int color);

        /**
         * Sets visible equipments for this player.
         */
        virtual void
        setSprite(int slot, int id, std::string color = "");

        /**
         * Sets the strategy responsible for drawing the player's name
         *
         * \param draw_strategy A strategy describing how the player's name
         * should be drawn, or NULL for default
         */
        virtual void
        setNameDrawStrategy(PlayerNameDrawStrategy *draw_strategy);

        virtual PlayerNameDrawStrategy *
        getNameDrawStrategy(void) const { return mDrawStrategy; }

        /**
         * Triggers a visual/audio effect, such as `level up'
         *
         * \param effect_id ID of the effect to trigger
         */
        virtual void
        triggerEffect(int effectId) { internalTriggerEffect(effectId, true, true); }

    private:
        PlayerNameDrawStrategy *mDrawStrategy;
};

#endif