1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
|
/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PARTY_H
#define PARTY_H
#include "avatar.h"
#include "gui/widgets/avatarlistbox.h"
#include <map>
#include <string>
#include <vector>
class Party;
class PartyMember : public Avatar
{
public:
PartyMember(int partyId, int id, const std::string &name);
PartyMember(int partyId, int id);
PartyMember(int partyId, const std::string &name);
int getID() const { return mId; }
void setID(int id) { mId = id; }
Party *getParty() const { return mParty; }
bool getLeader() const { return mLeader; }
void setLeader(bool leader) { mLeader = leader; setDisplayBold(leader); }
protected:
friend class Party;
int mId;
Party *mParty;
bool mLeader;
};
class Party : public AvatarListModel
{
public:
/**
* Set the party's name.
*/
void setName(const std::string &name)
{
mName = name;
}
/**
* Adds member to the list.
*/
void addMember(PartyMember *member);
/**
* Find a member by ID.
*
* @return the member with the given ID, or NULL if they don't exist.
*/
PartyMember *getMember(int id);
/**
* Find a member by name.
*
* @return the member with the given name, or NULL if they don't exist.
*/
PartyMember *getMember(std::string name);
/**
* Get the name of the party.
* @return returns name of the party
*/
const std::string &getName() const
{
return mName;
}
/**
* Get the id of the party.
* @return Returns the id of the party
*/
short getId() const
{
return mId;
}
/**
* Removes a member from the party.
*/
void removeMember(PartyMember *member);
/**
* Removes a member from the party.
*/
void removeMember(int id);
/**
* Removes a member from the party.
*/
void removeMember(const std::string &name);
void clearMembers() { mMembers.clear(); }
void removeFromMembers();
/**
* Get size of members list.
* @return Returns the number of members in the party.
*/
int getNumberOfElements() {
return mMembers.size();
}
Avatar *getAvatarAt(int i);
/**
* Get whether user can invite users to this party.
* @return Returns true if user can invite users
*/
bool getInviteRights() const
{
return mCanInviteUsers;
}
void setRights(short rights);
bool isMember(PartyMember *member) const;
bool isMember(int id) const;
bool isMember(const std::string &name) const;
void getNames(std::vector<std::string> &names) const;
static Party *getParty(int id);
private:
typedef std::map<int, Party*> PartyMap;
static PartyMap parties;
/**
* Constructor with guild id passed to it.
*/
Party(short id);
typedef std::vector<PartyMember*> MemberList;
MemberList mMembers;
std::string mName;
short mId;
bool mCanInviteUsers;
};
#endif // PARTY_H
|