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/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PLAYERHANDLER_H
#define PLAYERHANDLER_H
#include "being.h"
#include "flooritem.h"
namespace Net {
class PlayerHandler
{
public:
virtual ~PlayerHandler() {}
virtual void attack(int id) = 0;
virtual void emote(int emoteId) = 0;
virtual void increaseAttribute(int attr) = 0;
virtual void decreaseAttribute(int attr) = 0;
virtual void increaseSkill(int skillId) = 0;
virtual void pickUp(FloorItem *floorItem) = 0;
virtual void setDirection(char direction) = 0;
virtual void setDestination(int x, int y, int direction = -1) = 0;
virtual void changeAction(Being::Action action) = 0;
virtual void respawn() = 0;
virtual void ignorePlayer(const std::string &player, bool ignore) = 0;
virtual void ignoreAll(bool ignore) = 0;
virtual bool canUseMagic() = 0;
virtual bool canCorrectAttributes() = 0;
virtual int getJobLocation() = 0;
virtual Vector getDefaultWalkSpeed() = 0;
};
} // namespace Net
#endif // PLAYERHANDLER_H
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