blob: d6bb7d39116f0c012a08495ebbbd59ec90abc0b3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_H
#define NET_H
/**
* \defgroup Network Core network layer
*/
class ServerInfo;
namespace Net {
class AdminHandler;
class CharHandler;
class ChatHandler;
class GameHandler;
class GeneralHandler;
class GuildHandler;
class InventoryHandler;
class LoginHandler;
class NpcHandler;
class PartyHandler;
class PlayerHandler;
class SpecialHandler;
class TradeHandler;
AdminHandler *getAdminHandler();
CharHandler *getCharHandler();
ChatHandler *getChatHandler();
GameHandler *getGameHandler();
GeneralHandler *getGeneralHandler();
GuildHandler *getGuildHandler();
InventoryHandler *getInventoryHandler();
LoginHandler *getLoginHandler();
NpcHandler *getNpcHandler();
PartyHandler *getPartyHandler();
PlayerHandler *getPlayerHandler();
SpecialHandler *getSpecialHandler();
TradeHandler *getTradeHandler();
/**
* Handles server detection and connection
*/
void connectToServer(const ServerInfo &server);
void unload();
} // namespace Net
#endif // NET_H
|