blob: 9740844d4570789e0f1a926d7de32b4d47d49110 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/net.h"
#include "main.h"
#include "net/adminhandler.h"
#include "net/charhandler.h"
#include "net/chathandler.h"
#include "net/generalhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/loginhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/specialhandler.h"
#include "net/tradehandler.h"
#include "net/ea/generalhandler.h"
#include "net/manaserv/generalhandler.h"
Net::AdminHandler *adminHandler = NULL;
Net::CharHandler *charHandler = NULL;
Net::ChatHandler *chatHandler = NULL;
Net::GeneralHandler *generalHandler = NULL;
Net::InventoryHandler *inventoryHandler = NULL;
Net::LoginHandler *loginHandler = NULL;
Net::GameHandler *gameHandler = NULL;
Net::GuildHandler *guildHandler = NULL;
Net::NpcHandler *npcHandler = NULL;
Net::PartyHandler *partyHandler = NULL;
Net::PlayerHandler *playerHandler = NULL;
Net::SpecialHandler *specialHandler = NULL;
Net::TradeHandler *tradeHandler = NULL;
Net::AdminHandler *Net::getAdminHandler()
{
return adminHandler;
}
Net::CharHandler *Net::getCharHandler()
{
return charHandler;
}
Net::ChatHandler *Net::getChatHandler()
{
return chatHandler;
}
Net::GameHandler *Net::getGameHandler()
{
return gameHandler;
}
Net::GeneralHandler *Net::getGeneralHandler()
{
return generalHandler;
}
Net::GuildHandler *Net::getGuildHandler()
{
return guildHandler;
}
Net::InventoryHandler *Net::getInventoryHandler()
{
return inventoryHandler;
}
Net::LoginHandler *Net::getLoginHandler()
{
return loginHandler;
}
Net::NpcHandler *Net::getNpcHandler()
{
return npcHandler;
}
Net::PartyHandler *Net::getPartyHandler()
{
return partyHandler;
}
Net::PlayerHandler *Net::getPlayerHandler()
{
return playerHandler;
}
Net::SpecialHandler *Net::getSpecialHandler()
{
return specialHandler;
}
Net::TradeHandler *Net::getTradeHandler()
{
return tradeHandler;
}
namespace Net
{
bool networkLoaded = false;
} // namespace Net
void Net::connectToServer(const ServerInfo &server)
{
// TODO: Actually query the server about itself and choose the netcode
// based on that
if (networkLoaded)
{
getGeneralHandler()->reload();
}
else
{
#ifdef MANASERV_SUPPORT
new ManaServ::GeneralHandler;
#else
new EAthena::GeneralHandler;
#endif
getGeneralHandler()->load();
}
networkLoaded = true;
getLoginHandler()->setServer(server);
getLoginHandler()->connect();
}
|