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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "maploginhandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
MapLoginHandler::MapLoginHandler()
{
static const Uint16 _messages[] = {
SMSG_LOGIN_SUCCESS,
0x0081,
0
};
handledMessages = _messages;
}
void MapLoginHandler::handleMessage(MessageIn *msg)
{
//unsigned char direction;
switch (msg->getId())
{
case SMSG_LOGIN_SUCCESS:
msg->readLong(); // server tick
//logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
// player_node->mX, player_node->mY, direction);
state = GAME_STATE;
break;
case 0x0081:
logger->log("Warning: Map server D/C");
state = ERROR_STATE;
break;
}
}
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