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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_GAMESERVER_PLAYER_H
#define NET_GAMESERVER_PLAYER_H
#include "being.h"
#include <guichan/actionlistener.hpp>
#include <iosfwd>
struct RespawnRequestListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event);
};
namespace Net
{
namespace GameServer
{
namespace Player
{
void walk(int x, int y);
void moveItem(int oldSlot, int newSlot, int amount);
void respawn();
static RespawnRequestListener respawnListener;
}
}
}
#endif
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