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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _TMW_NET_LOGOUTHANDLER_H
#define _TMW_NET_LOGOUTHANDLER_H
#include <string>
#include "messagehandler.h"
/**
* The different scenarios for which LogoutHandler can be used
*/
enum {
LOGOUT_EXIT,
LOGOUT_SWITCH_ACCOUNTSERVER,
LOGOUT_SWITCH_CHARACTER
};
class LogoutHandler : public MessageHandler
{
public:
LogoutHandler();
void handleMessage(MessageIn &msg);
void setScenario(unsigned short scenario,
std::string* passToken = NULL);
void reset();
void setAccountLoggedOut(){ mLoggedOutAccount = true; }
void setGameLoggedOut(){ mLoggedOutGame = true; }
void setChatLoggedOut(){ mLoggedOutChat = true; }
private:
std::string* mPassToken;
unsigned short mScenario;
bool mLoggedOutAccount;
bool mLoggedOutGame;
bool mLoggedOutChat;
};
#endif
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