1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
|
/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <SDL_types.h>
#include "inventoryhandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../configuration.h"
#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../localplayer.h"
#include "../log.h"
#include "../gui/chat.h"
#include "../gui/storagewindow.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
SMSG_PLAYER_INVENTORY,
SMSG_PLAYER_INVENTORY_ADD,
SMSG_PLAYER_INVENTORY_REMOVE,
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
SMSG_PLAYER_STORAGE_ITEMS,
SMSG_PLAYER_STORAGE_EQUIP,
SMSG_PLAYER_STORAGE_STATUS,
SMSG_PLAYER_STORAGE_ADD,
SMSG_PLAYER_STORAGE_REMOVE,
SMSG_PLAYER_STORAGE_CLOSE,
0
};
handledMessages = _messages;
}
void InventoryHandler::handleMessage(MessageIn *msg)
{
int number;
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
Inventory *inventory = player_node->getInventory();
Inventory *storage = player_node->getStorage();
switch (msg->getId())
{
case SMSG_PLAYER_INVENTORY:
case SMSG_PLAYER_STORAGE_ITEMS:
switch (msg->getId()) {
case SMSG_PLAYER_INVENTORY:
// Clear inventory - this will be a complete refresh
inventory->clear();
break;
case SMSG_PLAYER_STORAGE_ITEMS:
/*
* This packet will always be followed by a
* SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
* together comprise a complete refresh of storage, so
* clear storage here
*/
storage->clear();
break;
default:
logger->log("HOW DID WE GET HERE?");
return;
}
msg->readInt16(); // length
number = (msg->getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++) {
index = msg->readInt16();
itemId = msg->readInt16();
itemType = msg->readInt8();
identified = msg->readInt8();
amount = msg->readInt16();
arrow = msg->readInt16();
for (int i = 0; i < 4; i++)
cards[i] = msg->readInt16();
if (msg->getId() == SMSG_PLAYER_INVENTORY) {
inventory->setItem(index, itemId, amount, false);
// Trick because arrows are not considered equipment
if (arrow & 0x8000) {
if (Item *item = inventory->getItem(index))
item->setEquipment(true);
}
} else {
logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
storage->setItem(index, itemId, amount, false);
}
}
break;
case SMSG_PLAYER_STORAGE_EQUIP:
msg->readInt16(); // length
number = (msg->getLength() - 4) / 20;
for (int loop = 0; loop < number; loop++) {
index = msg->readInt16();
itemId = msg->readInt16();
itemType = msg->readInt8();
identified = msg->readInt8();
amount = 1;
msg->readInt16(); // Equip Point?
msg->readInt16(); // Another Equip Point?
msg->readInt8(); // Attribute (broken)
msg->readInt8(); // Refine level
for (int i = 0; i < 4; i++)
cards[i] = msg->readInt16();
logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
storage->setItem(index, itemId, amount, false);
}
break;
case SMSG_PLAYER_INVENTORY_ADD:
index = msg->readInt16();
amount = msg->readInt16();
itemId = msg->readInt16();
identified = msg->readInt8();
msg->readInt8(); // attribute
msg->readInt8(); // refine
for (int i = 0; i < 4; i++)
cards[i] = msg->readInt16();
equipType = msg->readInt16();
itemType = msg->readInt8();
if (msg->readInt8() > 0) {
if (config.getValue("showpickupchat", true)) {
chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
}
} else {
const ItemInfo &itemInfo = ItemDB::get(itemId);
const std::string amountStr =
(amount > 1) ? toString(amount) : "a";
if (config.getValue("showpickupchat", true)) {
chatWindow->chatLog(strprintf(_("You picked up %s %s"),
amountStr.c_str(), itemInfo.getName().c_str()),
BY_SERVER);
}
if (config.getValue("showpickupparticle", false)) {
player_node->pickedUp(itemInfo.getName());
}
if (Item *item = inventory->getItem(index)) {
item->setId(itemId);
item->increaseQuantity(amount);
} else {
inventory->setItem(index, itemId, amount, equipType != 0);
}
}
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
index = msg->readInt16();
amount = msg->readInt16();
if (Item *item = inventory->getItem(index)) {
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inventory->removeItemAt(index);
}
break;
case SMSG_PLAYER_INVENTORY_USE:
index = msg->readInt16();
msg->readInt16(); // item id
msg->readInt32(); // id
amount = msg->readInt16();
msg->readInt8(); // type
if (Item *item = inventory->getItem(index))
item->setQuantity(amount);
break;
case SMSG_ITEM_USE_RESPONSE:
index = msg->readInt16();
amount = msg->readInt16();
if (msg->readInt8() == 0) {
chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
} else {
if (Item *item = inventory->getItem(index))
item->setQuantity(amount);
}
break;
case SMSG_PLAYER_STORAGE_STATUS:
/*
* This is the closest we get to an "Open Storage" packet from the
* server. It always comes after the two SMSG_PLAYER_STORAGE_...
* packets that update storage contents..
*/
player_node->setInStorage(true);
msg->readInt16(); // Storage capacity
msg->readInt16(); // Used count
break;
case SMSG_PLAYER_STORAGE_ADD:
/*
* Move an item into storage
*/
index = msg->readInt16();
amount = msg->readInt32();
itemId = msg->readInt16();
identified = msg->readInt8();
msg->readInt8(); // attribute
msg->readInt8(); // refine
for (int i = 0; i < 4; i++)
cards[i] = msg->readInt16();
if (Item *item = storage->getItem(index)) {
item->setId(itemId);
item->increaseQuantity(amount);
} else {
storage->setItem(index, itemId, amount, false);
}
break;
case SMSG_PLAYER_STORAGE_REMOVE:
/*
* Move an item out of storage
*/
index = msg->readInt16();
amount = msg->readInt16();
if (Item *item = storage->getItem(index)) {
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
storage->removeItemAt(index);
}
break;
case SMSG_PLAYER_STORAGE_CLOSE:
/*
* Storage access has been closed
*/
player_node->setInStorage(false);
break;
}
}
|